•  10
    Consistency and Variation in Reasoning About Physical Assembly
    with William P. McCarthy and Judith E. Fan
    Cognitive Science 47 (12). 2023.
    The ability to reason about how things were made is a pervasive aspect of how humans make sense of physical objects. Such reasoning is useful for a range of everyday tasks, from assembling a piece of furniture to making a sandwich and knitting a sweater. What enables people to reason in this way even about novel objects, and how do people draw upon prior experience with an object to continually refine their understanding of how to create it? To explore these questions, we developed a virtual tas…Read more
  •  14
    Time Course of Creativity in Dance
    with Catherine J. Stevens and Daniel W. Piepers
    Frontiers in Psychology 11. 2020.
    Time-motion studies revolutionized the design and efficiency of repetitive work last century. Would time-idea studies revolutionize the rules of intellectual/creative work this century? Collaborating with seven professional dancers, we set out to discover if there were any significant temporal patterns to be found in a timeline coded to show when dancers come up with ideas and when they modify or reject them. On each of 3 days, the dancers were given a choreographic problem to help them generate…Read more
  •  5
    Foreword
    Artificial Intelligence 47 (1-3): 1. 1991.
  •  4
    Interactivity and Thought
    with Susan Goldin-Meadow, Herb Clark, and Yvonne Rogers
  •  37
    Strategie komplementarne: Dlaczego używamy rąk, kiedy myślimy
    Avant: Trends in Interdisciplinary Studies 3 (T). 2012.
    A complementary strategy can be defined as any organizing activity which recruits external elements to reduce cognitive loads. Typical organizing activities include pointing, arranging the position and orientation of nearby objects, writing things down, manipulating counters, rulers or other artifacts that can encode the state of a process or simplify perception. To illustrate the idea of a complementary strategy, a simple experiment was performed in which subjects were asked to determine the do…Read more
  •  36
    Myślenie za pomocą ciała
    Avant: Trends in Interdisciplinary Studies 3 (T): 176-192. 2012.
    To explore the question of physical thinking – using the body as an instrument of cognition – we collected extensive video and interview data on the creative process of a noted choreographer and his company as they made a new dance. A striking case of physical thinking is found in the phenomenon of marking. Marking refers to dancing a phrase in a less than complete manner. Dancers mark to save energy. But they also mark to explore the tempo of a phrase, or its movement sequence, or the intention…Read more
  •  1306
    Thinking With External Representations
    AI and Society 25 (4): 441-454. 2010.
    Why do people create extra representations to help them make sense of situations, diagrams, illustrations, instructions and problems? The obvious explanation— external representations save internal memory and com- putation—is only part of the story. I discuss seven ways external representations enhance cognitive power: they change the cost structure of the inferential landscape; they provide a structure that can serve as a shareable object of thought; they create persistent referents; they facil…Read more
  •  1121
    Adapting the Environment instead of Oneself
    Adaptive Behavior 4 (3-4): 415-452. 1996.
    This paper examines some of the methods animals and humans have of adapting their environment. Because there are limits on how many different tasks a creature can be designed to do well in, creatures with the capacity to redesign their environments have an adaptive advantage over those who can only passively adapt to existing environmental structures. To clarify environmental redesign I rely on the formal notion of a task environment as a directed graph where the nodes are states and the links a…Read more
  •  1997
    In dance, there is a practice called ‘marking’. When dancers mark, they execute a dance phrase in a simplified, schematic or abstracted form. Based on our interviews with professional dancers in the classical, modern, and contemporary traditions, it is fair to assume that most dancers mark in the normal course of rehearsal and practice. When marking, dancers use their body-in-motion to represent some aspect of the full-out phrase they are thinking about. Their stated reason for marking is that i…Read more
  •  546
    The use of wireless, electronic, medical records and communications in the prehospital and disaster field is increasing.
Objective: This study examines the role of wireless, electronic, medical records and com- munications technologies on the quality of patient documentation by emergency field responders during a mass-casualty exercise.
  •  464
    Situating Instructions
    European Perspectives on Cognitive Science. 2011.
    A videographic study of origami is presented in which subjects were observed making four different origami objects under five modes of instruction: photos + captions, illustrations-only, illustrations with small captions, illustrations with large captions, and text-only as control. The objective of the study was to explore the gestures and other actions that subjects produce as they try to follow instructions rather than to determine the most effective style of instruction per se. We found that …Read more
  •  609
    Can virtual engagement enable the sort of interactive coupling with objects enjoyed by archaeologists who are physically present at a site? To explore this question I consider three points: 1) Tangible interaction: What role does encounter by muscle and sinew play in experiencing and understanding objects? 2) Thinking with things. What sorts of interactions are involved when we manipulate things to facilitate thought? 3) Projection and imagination. Archaeological inquiry involves processes beyon…Read more
  •  11411
    Distributed Cognition, Toward a New Foundation for Human-Computer Interaction Research
    with Jim Hollan and Edwin Hutchins
    ACM Transactions on Computer-Human Interaction 7 (2): 174-196. 2000.
    We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basic infrastructure of science, business, and social interaction. For human-computer interaction o advance in the new millennium we need to better understand the emerging dynamic of interaction in which …Read more
  •  943
    PDP Learnability and Innate Knowledge of Language
    Connectionism 3 297-322. 1992.
    It is sometimes argued that if PDP networks can be trained to make correct judgements of grammaticality we have an existence proof that there is enough information in the stimulus to permit learning grammar by inductive means alone. This seems inconsistent superficially with Gold's theorem and at a deeper level with the fact that networks are designed on the basis of assumptions about the domain of the function to be learned. To clarify the issue I consider what we should learn from Gold's theor…Read more
  • Thinking with the Body
    Avant: Trends in Interdisciplinary Studies 3 (T): 176-194. 2012.
    To explore the question of physical thinking – using the body as an instrument of cognition – we collected extensive video and interview data on the creative process of a noted choreographer and his company as they made a new dance. A striking case of physical thinking is found in the phenomenon of marking. Marking refers to dancing a phrase in a less than complete manner. Dancers mark to save energy. But they also mark to explore the tempo of a phrase, or its movement sequence, or the intention…Read more
  •  493
    Interactive Skill in Scrabble
    with P. Maglio, T. Matlock, D. Raphaely, and B. Chernicky
    Proceedings of the 21st Annual Conference of the Cognitive Science Society. 1999.
    An experiment was performed to test the hypothesis that people sometimes take physical actions to make themselves more effective problem solvers. The task was to generate all possible words that could be formed from seven Scrabble letters. In one condition, participants could use their hands to manipulate the letters, and in another condition, they could not. Results show that more words were generated with physical manipulation than without. However, an interaction was obtained between the phys…Read more
  •  113
    Problem Solving and Situated Cognition
    In Philip Robbins & M. Aydede (eds.), The Cambridge Handbook of Situated Cognition, Cambridge University Press. pp. 264--306. 2009.
    In the course of daily life we solve problems often enough that there is a special term to characterize the activity and the right to expect a scientific theory to explain its dynamics. The classical view in psychology is that to solve a problem a subject must frame it by creating an internal representation of the problem‘s structure, usually called a problem space. This space is an internally generable representation that is mathematically identical to a graph structure with nodes and links. Th…Read more
  •  246
    Adaptable Rooms, Virtual Collaboration and Cognitive Workflow
    Cooperative Buildings - Integrating Information, Organization, and Architecture. 1998.
    This paper introduces the concept of Adaptive Rooms, which are virtual environments able to dynamically adapt to users’ needs, including ‘physical’ and cognitive workflow requirements, number of users, differing cognitive abilities and skills. Adaptive rooms are collections of virtual objects, many of them self-transforming objects, housed in an architecturally active room with information spaces and tools. An ontology of objects used in adap- tive rooms is presented. Virtual entities are classi…Read more
  •  71
    Knowledge, Implicit vs Explicit
    In T. Bayne, A. Cleeremans & P. Wilken (eds.), The Oxford Companion to Consciousness, Cambridge University Press. pp. 397--402. 2009.
    In the scientific study of mind a distinction is drawn between explicit knowledge–knowledge that can be elicited from a subject by suitable inquiry or prompting, can be brought to consciousness, and externally expressed in words–and implicit knowledge–knowledge that cannot be elicited, cannot be made directly conscious, and cannot be articulated. Michael Polanyi (1967) argued that we usually ‘know more than we can say’. The part we can articulate is explicitly known; the part we cannot is implic…Read more
  •  537
    Worldlets, 3D Thumbnails for Wayfinding in Virtual Environments
    with T. Elvins and D. Nadeau
    UIST 97 ACM Press 21-30. 1997.
    Virtual environment landmarks are essential in wayfinding: they anchor routes through a region and provide memorable destinations to return to later. Current virtual environment browsers provide user interface menus that characterize available travel destinations via landmark textual descriptions or thumbnail images. Such characterizations lack the depth cues and context needed to reliably recognize 3D landmarks. This paper introduces a new user interface affordance that captures a 3D representa…Read more
  • Changing the Rules: Architecture in the New Millennium
    Journal of Research Into New Media Technologies 7 (2): 113-125. 2001.
    Architecture is about to enter its first magical phase: a time when buildings actively co-operate with their inhabitants; when objects know what they are, where they are, what is near them; when social and physical space lose their type coupling; when wall and partitions change with mood and task. As engineers and scientists explore how to digitse the world around us, the classical constraints of design, ruled so long by the physics of space, time, and materials, are starting to crumble. Documen…Read more
  •  436
    Reaction and Reflection in Tetris
    with P. Maglio
    First Annual International Conference on AI Planning Systems. 1992.
    To discover how to couple reflection with reaction we have been studying how people play the computer game Tetris. Our basic intuition is that the job of the reasoned is to monitor the environment and the agent’s behavior over time to discover trends or deviations from the agent’s normative policy and tune the priorities of the Attentional system accordingly.
  •  438
    Maps in the Head and Maps in the Hand
    with K. Skundergard and N. Dahlback
    Proceedings of the 34th Annual Cognitive Science Society. 2012.
    Using the perspective of situated cognition we studied how people interact with a physical map to help them navigate through an unfamiliar environment. The study used a mixture of cognitive ethnography and traditional experimental methods. We found that the difference between high and low performing navigators showed up in the speed they completed their task and also in the way they use maps. High performers plan routes using a survey method whereas low performers use a route strategy. We sugges…Read more
  •  35
    The importance of chance and interactivity in creativity
    Pragmatics and Cognition 22 (1): 5-26. 2014.
    Individual creativity is standardly treated as an ‘internalist’ process occurring solely in the head. An alternative, more interactionist view is presented here, where working with objects, media and other external things is seen as a fundamental component of creative thought. The value of chance interaction and chance cueing — practices widely used in the creative arts — is explored briefly in an account of the creative method of choreographer Wayne McGregor and then more narrowly in an experim…Read more
  •  714
    Implicit and Explicit Representation
    Encyclopedia of Cognitive Science 2. 2003.
    The degree to which information is encoded explicitly in a representation is related to the computational cost of recovering or using the information. Knowledge that is implicit in a system need not be represented at all, even implicitly, if the cost of recurring it is prohibitive.
  •  44
    Putting a price on cognition
    Southern Journal of Philosophy Supplement 26 (S1): 119-35. 1987.
  •  1081
    Interaction, External Representation and Sense Making
    Proceedings of the 31st Annual Conference of the Cognitive Science Society 1103-1108. 2009.
    Why do people create extra representations to help them make sense of situations, diagrams, illustrations, instructions and problems? The obvious explanation – external representations save internal memory and computation – is only part of the story. I discuss eight ways external representations enhance cognitive power: they provide a structure that can serve as a shareable object of thought; they create persistent referents; they change the cost structure of the inferential landscape; they faci…Read more
  •  128
    Distributed cognition: A methodological note
    Pragmatics and Cognition 14 (2): 249-262. 2006.
    Humans are closely coupled with their environments. They rely on being ‘embedded’ to help coordinate the use of their internal cognitive resources with external tools and resources. Consequently, everyday cognition, even cognition in the absence of others, may be viewed as partially distributed. As cognitive scientists our job is to discover and explain the principles governing this distribution: principles of coordination, externalization, and interaction. As designers our job is to use these p…Read more
  •  984
    The Context of Work
    Human-Computer Interaction 16 305-322. 2001.
    The question of how to conceive and represent the context of work is explored from the theoretical perspective of distributed cognition. It is argued that to understand the office work context we need to go beyond tracking superficial physical attributes such as who or what is where and when and consider the state of digital resources, people’s concepts, task state, social relations, and the local work culture, to name a few. In analyzing an office more deeply, three concepts are especially help…Read more