•  61
    We examine a special case of inquiry games and give an account of the informational import of asking questions. We focus on yes-or-no questions, which always carry information about the questioner's strategy, but never about the state of Nature, and show how strategic information reduces uncertainty through inferences about other players' goals and strategies. This uncertainty cannot always be captured by information structures of classical game theory. We conclude by discussing the connection w…Read more
  •  21
    GIRL special issue introduction
    with Philip Pärnamets
    Synthese 195 (2): 483-490. 2018.
  •  13
    Logical Dialogues with Explicit Preference Profiles and Strategy Selection
    Journal of Logic, Language and Information 26 (3): 261-291. 2017.
    The Barth–Krabbe–Hintikka–Hintikka Problem, independently raised by Barth and Krabbe and Hintikka and Hintikka Sherlock Holmes confronts modern logic: Toward a theory of information-seeking through questioning. Indiana University Press, Bloomington, 1983), is the problem of characterizing the strategic reasoning of the players of dialogical logic and game-theoretic semantics games from rational preferences rather than rules. We solve the problem by providing a set of preferences for players with…Read more
  •  13
    Quantification and Anaphora in Natural Language
    In Richard Schantz (ed.), Prospects for Meaning, Walter De Gruyter. pp. 609-628. 2012.
  •  13
    M. B. Hintikka and J. Hintikka claimed that their reconstruction of the ‘Sherlock Holmes sense of deduction’ can “serve as an explication for the link between intelligence and memory”. The claim is vindicated, first for the single-agent case, where the reconstruction captures strategies for accessing the content of a distributed and associative memory; then, for the multi-agent case, where the reconstruction captures strategies for accessing knowledge distributed in a community. Moreover, the re…Read more
  •  12
    We describe a class of semantic extensive entailment game with algorithmic players, related to game-theoretic semantics, and generalized to classical first-order semantic entailment. Players have preferences for parsimonious spending of computational resources, and compute partial strategies, under qualitative uncertainty about future histories. We prove the existence of local preferences for moves, and strategic fixpoints, that allow to map eeg game-tree to the building rules and closure rules …Read more
  •  10
    Taking Problem-Solving Seriously
    with Emmanuel Genot
    Instructions in Wason’s Selection Task underdetermine empirical subjects’ representation of the underlying problem, and its admissible solutions. We model the Selection Task as an interrogative learning problem, and reasoning to solutions as: selection of a representation of the problem; and: strategic planning from that representation. We argue that recovering Wason’s ‘normative’ selection is possible only if both stages are constrained further than they are by Wason’s formulation. We conclude …Read more
  •  9
    From reasonable preferences, via argumentation, to logic
    Journal of Applied Logic 18 105-128. 2016.
    This article demonstrates that typical restrictions which are imposed in dialogical logic in order to recover first-order logical consequence from a fragment of natural language argumentation are also forthcoming from preference profiles of boundedly rational players, provided that these players instantiate a specific player type and compute partial strategies. We present two structural rules, which are formulated similarly to closure rules for tableaux proofs that restrict players' strategies t…Read more
  •  9
    We examine a special case of inquiry games and give an account of the informational import of asking questions. We focus on yes-or-no questions, which always carry information about the questioner's strategy, but never about the state of Nature, and show how strategic information reduces uncertainty through inferences about other players' goals and strategies. This uncertainty cannot always be captured by information structures of classical game theory. We conclude by discussing the connection w…Read more
  •  9
    In this paper I present the double disjunction task as introduced by Johnson-Laird. This experiment is meant to show how mental model theory explains the discrepancy between logical competence and logical performance of individuals in deductive reasoning. I review the results of the task and identify three problems in the way the task is designed, that all fall under a lack of coordination between the subject and the experimenter, and an insufficient representation of the semantic/pragmatic inte…Read more
  •  5
    If semantic consequence is analyzed with extensive games, logical reasoning can be accounted for by looking at how players solve entailment games. However, earlier approaches to game semantics cannot achieve this reduction, by want of explicitly dened preferences for players. Moreover, although entailment games can naturally translate the idea of argumentation about a common ground, a cognitive interpretation is undermined by the complexity of strategic reasoning. We thus describe a class of sem…Read more