•  998
    The Context of Work
    Human-Computer Interaction 16 305-322. 2001.
    The question of how to conceive and represent the context of work is explored from the theoretical perspective of distributed cognition. It is argued that to understand the office work context we need to go beyond tracking superficial physical attributes such as who or what is where and when and consider the state of digital resources, people’s concepts, task state, social relations, and the local work culture, to name a few. In analyzing an office more deeply, three concepts are especially help…Read more
  •  404
  •  727
    Projection, Problem Space and Anchoring
    Proceedings of the 31st Annual Conference of the Cognitive Science Society 2310-2315. 2009.
    When people make sense of situations, illustrations, instructions and problems they do more than just think with their heads. They gesture, talk, point, annotate, make notes and so on. What extra do they get from interacting with their environment in this way? To study this fundamental problem, I looked at how people project structure onto geometric drawings, visual proofs, and games like tic tac toe. Two experiments were run to learn more about projection. Projection is a special capacity, simi…Read more
  • Poznanie ucieleśnione i magiczna przyszłość projektowania interakcji
    Avant: Trends in Interdisciplinary Studies 4 (2). 2013.
  •  581
    Knowledge, Explicit vs Implicit
    Oxford Companion to Consciousness 397-402. 2009.
    In the scientific study of mind a distinction is drawn between explicit knowledge— knowledge that can be elicited from a subject by suitable inquiry or prompting, can be brought to consciousness, and externally expressed in words—and implicit knowledge—knowledge that cannot be elicited, cannot be made directly conscious, and can- not be articulated. Michael Polanyi (1967) argued that we usually ‘know more than we can say’. The part we can articulate is explicitly known; the part we cannot is imp…Read more
  •  1601
    Creative Cognition in Choreography
    Proceedings of the 2nd International Conference on Computational Creatifity. 2011.
    Contemporary choreography offers a window onto creative processes that rely on harnessing the power of sensory sys- tems. Dancers use their body as a thing to think with and their sensory systems as engines to simulate ideas non- propositionally. We report here on an initial analysis of data collected in a lengthy ethnographic study of the making of a dance by a major choreographer and show how translating between different sensory modalities can help dancers and choreographer to be more creativ…Read more
  •  96
    Metacognition, Distributed Cognition and Visual Design
    In Peter Gardenfors, Petter Johansson & N. J. Mahwah (eds.), Cognition, education, and communication technology, Erlbaum Associates. pp. 147--180. 2005.
    Metacognition is associated with planning, monitoring, evaluating and repairing performance Designers of elearning systems can improve the quality of their environments by explicitly structuring the visual and interactive display of learning contexts to facilitate metacognition. Typically page layout, navigational appearance, visual and interactivity design are not viewed as major factors in metacognition. This is because metacognition tends to be interpreted as a process in the head, rather tha…Read more
  •  848
    Distrubuted Cognition, Coordination and Environmental Design
    Proceedings of the European Conference on Cognitive Science. 1999.
    The type of principles which cognitive engineers need to design better work environments are principles which explain interactivity and distributed cognition: how human agents interact with themselves and others, their work spaces, and the resources and constraints that populate those spaces. A first step in developing these principles is to clarify the fundamental concepts of environment, coordination, and behavioural function. Using simple examples, I review changes the distributed perspective…Read more
  •  454
    When is Information Explicitly Represented?
    The Vancouver Studies in Cognitive Science 340-365. 1992.
    Computation is a process of making explicit, information that was implicit. In computing 5 as the solution to ∛125, for example, we move from a description that is not explicitly about 5 to one that is. We are drawing out numerical consequences to the description ∛125. We are extracting information implicit in the problem statement. Can we precisely state the difference between information thati s implicit in a state, structure or process and information that is explicit?
  •  643
    Design and Evaluation of a Wireless Electronic Health Records System for Field Care in Mass Casualty Settings
    with L. A. Lenert, W. G. Griswold, C. Buono, J. Lyon, R. Rao, and T. C. Chan
    Journal of the American Medical Informatic Association 18 (6): 842-852. 2011.
    There is growing interest in the use of technology to enhance the tracking and quality of clinical information available for patients in disaster settings. This paper describes the design and evaluation of the Wireless Internet Information System for Medical Response in Disasters (WIISARD).
  •  450
    Running it through the body
    Proceedings of the 34th Annual Cognitive Science Society 34 593-598. 2012.
    Video data from three large captures of choreographic dance making was analyzed to determine if there is a difference between participant knowledge – the knowledge an agent acquires by being the cause of an action – and observer knowledge – the knowledge an observer acquires through close attention to someone else’s performance. The idea that there might be no difference has been challenged by recent findings about the action observation network and tacitly challenged by certain tenets in enacti…Read more
  •  823
    The intelligent use of space
    Artificial Intelligence 73 (1--2): 31-68. 1995.
    The objective of this essay is to provide the beginning of a principled classification of some of the ways space is intelligently used. Studies of planning have typically focused on the temporal ordering of action, leaving as unaddressed questions of where to lay down instruments, ingredients, work-in-progress, and the like. But, in having a body, we are spatially located creatures: we must always be facing some direction, have only certain objects in view, be within reach of certain others. How…Read more
  •  459
    Perceptive Actions in Tetris
    with Paul Maglio
    Proceedings of the AAAI Spring Symposium. 1992.
    Cognitive organisms have three rather different techniques for intelligently regulating their intake of environmental information. In order of the time needed to uncover information they are: 1. control of attention: within an image produced by a given sensor certain elements can be selected for additional processing; 2. control of gaze: the orientation and resolution (center of foveation) of the sensor can be regulated to create a new image; 3. control of activity: certain non-perceptual actio…Read more
  •  1
    Putting a price on cognition
    In Terence E. Horgan & John L. Tienson (eds.), Connectionism and the Philosophy of Mind, Kluwer Academic Publishers. pp. 261--280. 1991.
  •  780
    Interactivity and multimedia interfaces
    Instructional Science 25 79-96. 1997.
    Multimedia technology offers instructional designers an unprecedented opportunity to create richly interactive learning environments. With greater design freedom comes complexity. The standard answer to the problems of too much choice, disorientation, and complex navigation is thought to lie in the way we design interactivity in a system. Unfortunately, the theory of interactivity is at an early state of development. After critiquing the decision cycle model of interaction—the received theory in…Read more
  •  3199
    Thinking with the Body
    Proceedings of the 32nd Annual Conference of the Cognitive Science Society (T): 176-194. 2010.
    To explore the question of physical thinking – using the body as an instrument of cognition – we collected extensive video and interview data on the creative process of a noted choreographer and his company as they made a new dance. A striking case of physical thinking is found in the phenomenon of marking. Marking refers to dancing a phrase in a less than complete manner. Dancers mark to save energy. But they also mark to explore the tempo of a phrase, or its movement sequence, or the intention…Read more
  •  48
    Foundations of AI: The big issues
    Artificial Intelligence 47 (1-3): 3-30. 1991.
    The objective of research in the foundations of Al is to explore such basic questions as: What is a theory in Al? What are the most abstract assumptions underlying the competing visions of intelligence? What are the basic arguments for and against each assumption? In this essay I discuss five foundational issues: (1) Core Al is the study of conceptualization and should begin with knowledge level theories. (2) Cognition can be studied as a disembodied process without solving the symbol grounding …Read more
  • Creative Cognition in Choreography
    Proceedings of the 2nd International Conference on Computational Creativity 1-6. 2011.
    Contemporary choreography offers a window onto creative processes that rely on harnessing the power of sensory sys- tems. Dancers use their body as a thing to think with and their sensory systems as engines to simulate ideas non- propositionally. We report here on an initial analysis of data collected in a lengthy ethnographic study of the making of a dance by a major choreographer and show how translating between different sensory modalities can help dancers and choreographer to be more creativ…Read more
  •  386
    Utility Curves, Mean Opinion Scores Considered Biased
    with H. Knoche and H. De Meer
    Proceedings of the Seventh Interna- Tional Workshop on Quality of Service. 1999.
    Mechanisms for QoS provisioning in communication networks range from flow-based resource reservation schemes, providing QoS guarantees, through QoS differentiation based on reservation aggregation techniques to adaptation of applications, compensating for incomplete reservations. Scalable, aggregation-based reservations can also be combined with adaptations for a more flexible and robust overall QoS provisioning. Adaptation is particularly important in wireless networks, where reservations schem…Read more
  •  8
    Why We Use Our Hands When We Think
    Proceedings of the Seventheenth Annual Conference of the Cognitive Science Society. 1995.
    A complementary strategy can be defined as any organizing activity which recruits external elements to reduce cognitive loads. Typical organizing activities include pointing, arranging the position and orientation of nearby objects, writing things down, manipulating counters, rulers or other artifacts that can encode the state of a process or simplify perception. To illustrate the idea of a complementary strategy, a simple experiment was performed in which subjects were asked to determine the do…Read more
  •  2329
    Problem Solving and Situated Cognition
    The Cambridge Handbook of Situated Cognition 264-306. 2009.
    In the course of daily life we solve problems often enough that there is a special term to characterize the activity and the right to expect a scientific theory to explain its dynamics. The classical view in psychology is that to solve a problem a subject must frame it by creating an internal representation of the problem’s structure, usually called a problem space. This space is an internally generable representation that is mathematically identical to a graph structure with nodes and links. Th…Read more
  •  365
    Multi-tasking and Cost Structure, Implications for Design
    Proceedings of the 27th Annual Meeting of the Cognitive Science Society 1143-1148. 2005.
    I argue that it is not possible to accurately represent our task settings as close environments with a single well defined cost structure. Natural environments are places where many things are done, often at the same time, and often by many people. To appreciate the way such invariants of everyday life affect design I present a case study, a micro-analysis of espresso making at Starbucks to show the challenges facing a cost structure approach.
  •  883
    Complementary Strategies: Why we use our hands when we think
    Proceedings of the 17th Annual Conference of the Cognitive Science Society (T): 161-175. 1995.
    A complementary strategy can be defined as any organizing activity which recruits external elements to reduce cognitive loads. Typical organizing activities include pointing, arranging the position and orientation of nearby objects, writing things down, manipulating counters, rulers or other artifacts that can encode the state of a process or simplify perception. To illustrate the idea of a complementary strategy, a simple experiment was performed in which subjects were asked to determine the do…Read more
  •  12
    Myślenie za pomocą reprezentacji zewnętrznych
    Avant: Trends in Interdisciplinary Studies 5 (1): 94-125. 2014.
  •  969
    Explaining Artifact Evolution
    Cognitive Life of Things. 2006.
    Much of a culture’s history – its knowledge, capacity, style, and mode of material engagement – is encoded and transmitted in its artifacts. Artifacts crystallize practice; they are a type of meme reservoir that people interpret though interaction. So, in a sense, artifacts transmit cognition; they help to transmit practice across generations, shaping the ways people engage and encounter their world. So runs one argument.
  •  37
    Competence models are causal
    Behavioral and Brain Sciences 11 (3): 515. 1988.
  •  8655
    A Few Thoughts on Cognitive Overload
    Intellectica 1 (30): 19-51. 2000.
    This article addresses three main questions: What causes cognitive overload in the workplace? What analytical framework should be used to understand how agents interact with their work environments? How can environments be restructured to improve the cognitive workflow of agents? Four primary causes of overload are identified: too much tasking and interruption, and inadequate workplace infrastructure to help reduce the need for planning, monitoring, reminding, reclassifying information, etc… The…Read more
  •  752
    Some Epistemic Benefits of Action-Tetris, a Case Study
    with P. Maglio
    Proceedings of the 14th Annual Conference of the Cognitive Science Society. 1992.
    We present data and argument to show that in Tetris—a real-time interactive video game—certain cognitive and perceptual problems are more quickly, easily, and reliably solved by performing actions in the world rather than by performing computational actions in the head alone. We have found that some translations and rotations are best understood as being used to implement a plan, or to implement a reaction. To substantiate our position we have implemented a computational laboratory that lets us …Read more
  •  48
    Today the earwig, tomorrow man?
    Artificial Intelligence 47 (1-3): 161-184. 1991.
    A startling amount of intelligent activity can be controlled without reasoning or thought. By tuning the perceptual system to task relevant properties a creature can cope with relatively sophisticated environments without concepts. There is a limit, however, to how far a creature without concepts can go. Rod Brooks, like many ecologically oriented scientists, argues that the vast majority of intelligent behaviour is concept-free. To evaluate this position I consider what special benefits accrue …Read more