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3149Problem Solving and Situated CognitionThe Cambridge Handbook of Situated Cognition 264-306. 2009.In the course of daily life we solve problems often enough that there is a special term to characterize the activity and the right to expect a scientific theory to explain its dynamics. The classical view in psychology is that to solve a problem a subject must frame it by creating an internal representation of the problem’s structure, usually called a problem space. This space is an internally generable representation that is mathematically identical to a graph structure with nodes and links. Th…Read more
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8Why We Use Our Hands When We ThinkProceedings of the Seventheenth Annual Conference of the Cognitive Science Society. 1995.A complementary strategy can be defined as any organizing activity which recruits external elements to reduce cognitive loads. Typical organizing activities include pointing, arranging the position and orientation of nearby objects, writing things down, manipulating counters, rulers or other artifacts that can encode the state of a process or simplify perception. To illustrate the idea of a complementary strategy, a simple experiment was performed in which subjects were asked to determine the do…Read more
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889Multi-tasking and Cost Structure, Implications for DesignProceedings of the 27th Annual Meeting of the Cognitive Science Society 1143-1148. 2005.I argue that it is not possible to accurately represent our task settings as close environments with a single well defined cost structure. Natural environments are places where many things are done, often at the same time, and often by many people. To appreciate the way such invariants of everyday life affect design I present a case study, a micro-analysis of espresso making at Starbucks to show the challenges facing a cost structure approach.
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74Myślenie za pomocą reprezentacji zewnętrznychAvant: Trends in Interdisciplinary Studies 5 (1): 94-125. 2014.
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1210Complementary Strategies: Why we use our hands when we thinkProceedings of the 17th Annual Conference of the Cognitive Science Society 161-175. 1995.A complementary strategy can be defined as any organizing activity which recruits external elements to reduce cognitive loads. Typical organizing activities include pointing, arranging the position and orientation of nearby objects, writing things down, manipulating counters, rulers or other artifacts that can encode the state of a process or simplify perception. To illustrate the idea of a complementary strategy, a simple experiment was performed in which subjects were asked to determine the do…Read more
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1583Explaining Artifact EvolutionCognitive Life of Things. 2006.Much of a culture’s history – its knowledge, capacity, style, and mode of material engagement – is encoded and transmitted in its artifacts. Artifacts crystallize practice; they are a type of meme reservoir that people interpret though interaction. So, in a sense, artifacts transmit cognition; they help to transmit practice across generations, shaping the ways people engage and encounter their world. So runs one argument.
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1461Some Epistemic Benefits of Action-Tetris, a Case StudyProceedings of the 14th Annual Conference of the Cognitive Science Society. 1992.We present data and argument to show that in Tetris—a real-time interactive video game—certain cognitive and perceptual problems are more quickly, easily, and reliably solved by performing actions in the world rather than by performing computational actions in the head alone. We have found that some translations and rotations are best understood as being used to implement a plan, or to implement a reaction. To substantiate our position we have implemented a computational laboratory that lets us …Read more
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9600A Few Thoughts on Cognitive OverloadIntellectica 1 (30): 19-51. 2000.This article addresses three main questions: What causes cognitive overload in the workplace? What analytical framework should be used to understand how agents interact with their work environments? How can environments be restructured to improve the cognitive workflow of agents? Four primary causes of overload are identified: too much tasking and interruption, and inadequate workplace infrastructure to help reduce the need for planning, monitoring, reminding, reclassifying information, etc… The…Read more
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690Putting a Price on CognitionSouthern Journal of Philosophy 26 (S1): 119-135. 1988.In this essay I shall consider a certain methodological claim gaining currency in connectionist quarters: The claim that variables are costly to implement in PDP systems and hence are not likely to be as important in cognitive processing as orthodox theories of cognition assume.
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107Today the earwig, tomorrow man?Artificial Intelligence 47 (1-3): 161-184. 1991.A startling amount of intelligent activity can be controlled without reasoning or thought. By tuning the perceptual system to task relevant properties a creature can cope with relatively sophisticated environments without concepts. There is a limit, however, to how far a creature without concepts can go. Rod Brooks, like many ecologically oriented scientists, argues that the vast majority of intelligent behaviour is concept-free. To evaluate this position I consider what special benefits accrue …Read more
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55PDP Learnability and Innate Knowledge of LanguageIn Steven Davis (ed.), Connectionism: Theorye and Practice, Oxford University Press. 1991.It is sometimes argued that if PDP networks can be trained to make correct judgements of grammaticality we have an existence proof that there is enough information in the stimulus to permit learning grammar by inductive means alone. This seems inconsistent superficially with Gold's theorem and at a deeper level with the fact that networks are designed on the basis of assumptions about the domain of the function to be learned. To clarify the issue I consider what we should learn from Gold's the…Read more
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1260Image-dependent interaction of imagery and visionAmerican Journal of Psychology 343-366. 2003.The influence of imagery on perception depends on the content of the mental image. Sixty-three students responded to the location of the 2 hands of a clock while visualizing the correct or an incorrect clock. Reaction time was shorter with valid cueing. Could this have resulted from visual acquisition strategies such as planning visual saccades or shifting covert attention? No. in this study, a crucial control condition made participants look at rather than visualize the cue. Acquisition strateg…Read more
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107The degree to which information is encoded explicitly in a representation is related to the computational cost of recovering or using the information. Knowledge that is implicit in a system need not be represented at all, even implicitly, if the cost of recovering it is prohibitive.
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1186When doing the wrong thing is rightProceedings of the 34th Annual Cognitive Science Society. 2012.We designed an experiment to explore the learning effectiveness of three different ways of practicing dance movements. To our surprise we found that partial modeling, called marking in the dance world, is a better method than practicing the complete phrase, called practicing full-out; and both marking and full-out are better methods than practicing by repeated mental simulation. We suggest that marking is a form of practicing a dance phrase aspect-by-aspect. Our results also suggest that prior w…Read more
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898Worldlets, 3D Thumbnails for 3D BrowsingProceedings of the Computer Human Interaction Society ACM Press. 1998.Dramatic advances in 3D Web technologies have recently led to widespread development of virtual world Web browsers and 3D content. A natural question is whether 3D thumbnails can be used to find one’s way about such 3D content the way that text and 2D thumbnail images are used to navigate 2D Web content. We have conducted an empirical experiment that shows interactive 3D thumbnails, which we call worldlets, improve travelers’ landmark knowledge and expedite wayfinding in virtual environments.
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1Complementary Strategies - Why We Use Our Hands When We ThinkProceedings of the Seventeenth Annual Conference of the Cognitive Science Society (T): 161-175. 1995.A complementary strategy can be defined as any organizing activity which recruits external elements to reduce cognitive loads. Typical organizing activities include pointing, arranging the position and orientation of nearby objects, writing things down, manipulating counters, rulers or other artifacts that can encode the state of a process or simplify perception. To illustrate the idea of a complementary strategy, a simple experiment was performed in which subjects were asked to determine the do…Read more
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740Quantifying the Relative Roles of Shadows, Steropsis, and Aocal Accomodation in 3D VisualizationThe 3rd IASTED International Conference on Visualization, Imaging, and Image Processing. 2003.The goal of three-dimensional visualization is to present information in such a way that the viewer suspends disbelief and uses the screen imagery the same way as he or she would use an identical, real 3D scene. To do this effectively, programmers employ a variety of 3D depth cues. Our own anecdotal experience says that shadows and stereopsis are two of the best for visualization. The nice thing is that both of these are possible to do in interactive programs. They sacrifice a certain amount of …Read more
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50Epistemic action increases with skillIn Morton Ann Gernsbacher & Sharon J. Derry (eds.), Proceedings of the 20th Annual Conference of the Cognitive Science Society, Lawerence Erlbaum. pp. 16--391. 1998.
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University of California, San DiegoProfessor
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Massachusetts Institute of TechnologyPost-doctoral fellow
Cambridge, Massachusetts, United States of America
Areas of Specialization
| Philosophy of Cognitive Science |
| Philosophy of Computing and Information |
| Cognitive Sciences, Misc |
Areas of Interest
| Philosophy of Cognitive Science |
| Philosophy of Computing and Information |