•  130
    Distributed cognition: A methodological note
    Pragmatics and Cognition 14 (2): 249-262. 2006.
    Humans are closely coupled with their environments. They rely on being ‘embedded’ to help coordinate the use of their internal cognitive resources with external tools and resources. Consequently, everyday cognition, even cognition in the absence of others, may be viewed as partially distributed. As cognitive scientists our job is to discover and explain the principles governing this distribution: principles of coordination, externalization, and interaction. As designers our job is to use these p…Read more
  •  322
    Adaptable Rooms, Virtual Collaboration and Cognitive Workflow
    Lecture Notes in Computer Science. 1998.
    This paper introduces the concept of Adaptive Rooms, which are virtual environments able to dynamically adapt to users’ needs, including ‘physical’ and cognitive workflow requirements, number of users, differing cognitive abilities and skills. Adaptive rooms are collections of virtual objects, many of them self-transforming objects, housed in an architecturally active room with information spaces and tools. An ontology of objects used in adap- tive rooms is presented. Virtual entities are classi…Read more
  •  1003
    The Context of Work
    Human-Computer Interaction 16 305-322. 2001.
    The question of how to conceive and represent the context of work is explored from the theoretical perspective of distributed cognition. It is argued that to understand the office work context we need to go beyond tracking superficial physical attributes such as who or what is where and when and consider the state of digital resources, people’s concepts, task state, social relations, and the local work culture, to name a few. In analyzing an office more deeply, three concepts are especially help…Read more
  •  406
  •  729
    Projection, Problem Space and Anchoring
    Proceedings of the 31st Annual Conference of the Cognitive Science Society 2310-2315. 2009.
    When people make sense of situations, illustrations, instructions and problems they do more than just think with their heads. They gesture, talk, point, annotate, make notes and so on. What extra do they get from interacting with their environment in this way? To study this fundamental problem, I looked at how people project structure onto geometric drawings, visual proofs, and games like tic tac toe. Two experiments were run to learn more about projection. Projection is a special capacity, simi…Read more
  •  582
    Knowledge, Explicit vs Implicit
    Oxford Companion to Consciousness 397-402. 2009.
    In the scientific study of mind a distinction is drawn between explicit knowledge— knowledge that can be elicited from a subject by suitable inquiry or prompting, can be brought to consciousness, and externally expressed in words—and implicit knowledge—knowledge that cannot be elicited, cannot be made directly conscious, and can- not be articulated. Michael Polanyi (1967) argued that we usually ‘know more than we can say’. The part we can articulate is explicitly known; the part we cannot is imp…Read more
  • Poznanie ucieleśnione i magiczna przyszłość projektowania interakcji
    Avant: Trends in Interdisciplinary Studies 4 (2). 2013.
  •  1607
    Creative Cognition in Choreography
    Proceedings of the 2nd International Conference on Computational Creatifity. 2011.
    Contemporary choreography offers a window onto creative processes that rely on harnessing the power of sensory sys- tems. Dancers use their body as a thing to think with and their sensory systems as engines to simulate ideas non- propositionally. We report here on an initial analysis of data collected in a lengthy ethnographic study of the making of a dance by a major choreographer and show how translating between different sensory modalities can help dancers and choreographer to be more creativ…Read more
  •  96
    Metacognition, Distributed Cognition and Visual Design
    In Peter Gardenfors, Petter Johansson & N. J. Mahwah (eds.), Cognition, education, and communication technology, Erlbaum Associates. pp. 147--180. 2005.
    Metacognition is associated with planning, monitoring, evaluating and repairing performance Designers of elearning systems can improve the quality of their environments by explicitly structuring the visual and interactive display of learning contexts to facilitate metacognition. Typically page layout, navigational appearance, visual and interactivity design are not viewed as major factors in metacognition. This is because metacognition tends to be interpreted as a process in the head, rather tha…Read more
  •  852
    Distrubuted Cognition, Coordination and Environmental Design
    Proceedings of the European Conference on Cognitive Science. 1999.
    The type of principles which cognitive engineers need to design better work environments are principles which explain interactivity and distributed cognition: how human agents interact with themselves and others, their work spaces, and the resources and constraints that populate those spaces. A first step in developing these principles is to clarify the fundamental concepts of environment, coordination, and behavioural function. Using simple examples, I review changes the distributed perspective…Read more
  •  455
    When is Information Explicitly Represented?
    The Vancouver Studies in Cognitive Science 340-365. 1992.
    Computation is a process of making explicit, information that was implicit. In computing 5 as the solution to ∛125, for example, we move from a description that is not explicitly about 5 to one that is. We are drawing out numerical consequences to the description ∛125. We are extracting information implicit in the problem statement. Can we precisely state the difference between information thati s implicit in a state, structure or process and information that is explicit?
  •  645
    Design and Evaluation of a Wireless Electronic Health Records System for Field Care in Mass Casualty Settings
    with L. A. Lenert, W. G. Griswold, C. Buono, J. Lyon, R. Rao, and T. C. Chan
    Journal of the American Medical Informatic Association 18 (6): 842-852. 2011.
    There is growing interest in the use of technology to enhance the tracking and quality of clinical information available for patients in disaster settings. This paper describes the design and evaluation of the Wireless Internet Information System for Medical Response in Disasters (WIISARD).
  •  451
    Running it through the body
    Proceedings of the 34th Annual Cognitive Science Society 34 593-598. 2012.
    Video data from three large captures of choreographic dance making was analyzed to determine if there is a difference between participant knowledge – the knowledge an agent acquires by being the cause of an action – and observer knowledge – the knowledge an observer acquires through close attention to someone else’s performance. The idea that there might be no difference has been challenged by recent findings about the action observation network and tacitly challenged by certain tenets in enacti…Read more
  •  459
    Perceptive Actions in Tetris
    with Paul Maglio
    Proceedings of the AAAI Spring Symposium. 1992.
    Cognitive organisms have three rather different techniques for intelligently regulating their intake of environmental information. In order of the time needed to uncover information they are: 1. control of attention: within an image produced by a given sensor certain elements can be selected for additional processing; 2. control of gaze: the orientation and resolution (center of foveation) of the sensor can be regulated to create a new image; 3. control of activity: certain non-perceptual actio…Read more
  •  826
    The intelligent use of space
    Artificial Intelligence 73 (1--2): 31-68. 1995.
    The objective of this essay is to provide the beginning of a principled classification of some of the ways space is intelligently used. Studies of planning have typically focused on the temporal ordering of action, leaving as unaddressed questions of where to lay down instruments, ingredients, work-in-progress, and the like. But, in having a body, we are spatially located creatures: we must always be facing some direction, have only certain objects in view, be within reach of certain others. How…Read more
  •  787
    Interactivity and multimedia interfaces
    Instructional Science 25 79-96. 1997.
    Multimedia technology offers instructional designers an unprecedented opportunity to create richly interactive learning environments. With greater design freedom comes complexity. The standard answer to the problems of too much choice, disorientation, and complex navigation is thought to lie in the way we design interactivity in a system. Unfortunately, the theory of interactivity is at an early state of development. After critiquing the decision cycle model of interaction—the received theory in…Read more
  •  1
    Putting a price on cognition
    In Terence E. Horgan & John L. Tienson (eds.), Connectionism and the Philosophy of Mind, Kluwer Academic Publishers. pp. 261--280. 1991.