•  484
    Image-dependent interaction of imagery and vision
    with Tm Rebotier and L. McDonough
    American Journal of Psychology 343-366. 2003.
    The influence of imagery on perception depends on the content of the mental image. Sixty-three students responded to the location of the 2 hands of a clock while visualizing the correct or an incorrect clock. Reaction time was shorter with valid cueing. Could this have resulted from visual acquisition strategies such as planning visual saccades or shifting covert attention? No. in this study, a crucial control condition made participants look at rather than visualize the cue. Acquisition strateg…Read more
  •  483
    Situating Instructions
    European Perspectives on Cognitive Science. 2011.
    A videographic study of origami is presented in which subjects were observed making four different origami objects under five modes of instruction: photos + captions, illustrations-only, illustrations with small captions, illustrations with large captions, and text-only as control. The objective of the study was to explore the gestures and other actions that subjects produce as they try to follow instructions rather than to determine the most effective style of instruction per se. We found that …Read more
  •  459
    Perceptive Actions in Tetris
    with Paul Maglio
    Proceedings of the AAAI Spring Symposium. 1992.
    Cognitive organisms have three rather different techniques for intelligently regulating their intake of environmental information. In order of the time needed to uncover information they are: 1. control of attention: within an image produced by a given sensor certain elements can be selected for additional processing; 2. control of gaze: the orientation and resolution (center of foveation) of the sensor can be regulated to create a new image; 3. control of activity: certain non-perceptual actio…Read more
  •  454
    When is Information Explicitly Represented?
    The Vancouver Studies in Cognitive Science 340-365. 1992.
    Computation is a process of making explicit, information that was implicit. In computing 5 as the solution to ∛125, for example, we move from a description that is not explicitly about 5 to one that is. We are drawing out numerical consequences to the description ∛125. We are extracting information implicit in the problem statement. Can we precisely state the difference between information thati s implicit in a state, structure or process and information that is explicit?
  •  453
    Reaction and Reflection in Tetris
    with P. Maglio
    First Annual International Conference on AI Planning Systems. 1992.
    To discover how to couple reflection with reaction we have been studying how people play the computer game Tetris. Our basic intuition is that the job of the reasoned is to monitor the environment and the agent’s behavior over time to discover trends or deviations from the agent’s normative policy and tune the priorities of the Attentional system accordingly.
  •  453
    Maps in the Head and Maps in the Hand
    with K. Skundergard and N. Dahlback
    Proceedings of the 34th Annual Cognitive Science Society. 2012.
    Using the perspective of situated cognition we studied how people interact with a physical map to help them navigate through an unfamiliar environment. The study used a mixture of cognitive ethnography and traditional experimental methods. We found that the difference between high and low performing navigators showed up in the speed they completed their task and also in the way they use maps. High performers plan routes using a survey method whereas low performers use a route strategy. We sugges…Read more
  •  450
    Running it through the body
    Proceedings of the 34th Annual Cognitive Science Society 34 593-598. 2012.
    Video data from three large captures of choreographic dance making was analyzed to determine if there is a difference between participant knowledge – the knowledge an agent acquires by being the cause of an action – and observer knowledge – the knowledge an observer acquires through close attention to someone else’s performance. The idea that there might be no difference has been challenged by recent findings about the action observation network and tacitly challenged by certain tenets in enacti…Read more
  •  429
    Putting a Price on Cognition
    Southern Journal of Philosophy 26 (S1): 119-135. 1988.
    In this essay I shall consider a certain methodological claim gaining currency in connectionist quarters: The claim that variables are costly to implement in PDP systems and hence are not likely to be as important in cognitive processing as orthodox theories of cognition assume.
  •  404
  •  386
    Utility Curves, Mean Opinion Scores Considered Biased
    with H. Knoche and H. De Meer
    Proceedings of the Seventh Interna- Tional Workshop on Quality of Service. 1999.
    Mechanisms for QoS provisioning in communication networks range from flow-based resource reservation schemes, providing QoS guarantees, through QoS differentiation based on reservation aggregation techniques to adaptation of applications, compensating for incomplete reservations. Scalable, aggregation-based reservations can also be combined with adaptations for a more flexible and robust overall QoS provisioning. Adaptation is particularly important in wireless networks, where reservations schem…Read more
  •  365
    Multi-tasking and Cost Structure, Implications for Design
    Proceedings of the 27th Annual Meeting of the Cognitive Science Society 1143-1148. 2005.
    I argue that it is not possible to accurately represent our task settings as close environments with a single well defined cost structure. Natural environments are places where many things are done, often at the same time, and often by many people. To appreciate the way such invariants of everyday life affect design I present a case study, a micro-analysis of espresso making at Starbucks to show the challenges facing a cost structure approach.
  •  322
    Adaptable Rooms, Virtual Collaboration and Cognitive Workflow
    Lecture Notes in Computer Science. 1998.
    This paper introduces the concept of Adaptive Rooms, which are virtual environments able to dynamically adapt to users’ needs, including ‘physical’ and cognitive workflow requirements, number of users, differing cognitive abilities and skills. Adaptive rooms are collections of virtual objects, many of them self-transforming objects, housed in an architecturally active room with information spaces and tools. An ontology of objects used in adap- tive rooms is presented. Virtual entities are classi…Read more
  •  290
    Quantifying the Relative Roles of Shadows, Steropsis, and Aocal Accomodation in 3D Visualization
    The 3rd IASTED International Conference on Visualization, Imaging, and Image Processing. 2003.
    The goal of three-dimensional visualization is to present information in such a way that the viewer suspends disbelief and uses the screen imagery the same way as he or she would use an identical, real 3D scene. To do this effectively, programmers employ a variety of 3D depth cues. Our own anecdotal experience says that shadows and stereopsis are two of the best for visualization. The nice thing is that both of these are possible to do in interactive programs. They sacrifice a certain amount of …Read more
  •  288
    Toward An Ontology of Geo-Reasoning to Aid Response to Weapons of Mass Destruction
    with Peterson N. and Lenert L.
    American Medical Assoc Conference 400-404. 2005.
    A startling amount of intelligent activity can be controlled without reasoning or thought. By tuning the perceptual system to task relevant properties a creature can cope with relatively sophisticated environments without concepts. There is a limit, however, to how far a creature without concepts can go. Rod Brooks, like many ecologically oriented scientists, argues that the vast majority of intelligent behaviour is concept-free. To evaluate this position I consider what special benefits accrue …Read more
  •  262
    Adaptable Rooms, Virtual Collaboration and Cognitive Workflow
    Cooperative Buildings - Integrating Information, Organization, and Architecture. 1998.
    This paper introduces the concept of Adaptive Rooms, which are virtual environments able to dynamically adapt to users’ needs, including ‘physical’ and cognitive workflow requirements, number of users, differing cognitive abilities and skills. Adaptive rooms are collections of virtual objects, many of them self-transforming objects, housed in an architecturally active room with information spaces and tools. An ontology of objects used in adap- tive rooms is presented. Virtual entities are classi…Read more
  •  260
    Worldlets, 3D Thumbnails for 3D Browsing
    with T. Elvins, D. Nadeau, and R. Schul
    Proceedings of the Computer Human Interaction Society ACM Press. 1998.
    Dramatic advances in 3D Web technologies have recently led to widespread development of virtual world Web browsers and 3D content. A natural question is whether 3D thumbnails can be used to find one’s way about such 3D content the way that text and 2D thumbnail images are used to navigate 2D Web content. We have conducted an empirical experiment that shows interactive 3D thumbnails, which we call worldlets, improve travelers’ landmark knowledge and expedite wayfinding in virtual environments.
  •  255
    Architectures of Intelligent Systems
    Exploring Brain Functions 293-321. 1992.
    Theories of intelligence can be of use to neuroscientists if they: 1. Provide illuminating suggestions about the functional architecture of neural systems; 2. Suggest specific models of processing that neural circuits might implement. The objective of our session was to stand back and consider the prospects for this interdisciplinary exchange.
  •  130
    Distributed cognition: A methodological note
    Pragmatics and Cognition 14 (2): 249-262. 2006.
    Humans are closely coupled with their environments. They rely on being ‘embedded’ to help coordinate the use of their internal cognitive resources with external tools and resources. Consequently, everyday cognition, even cognition in the absence of others, may be viewed as partially distributed. As cognitive scientists our job is to discover and explain the principles governing this distribution: principles of coordination, externalization, and interaction. As designers our job is to use these p…Read more
  •  115
    Problem Solving and Situated Cognition
    In Philip Robbins & M. Aydede (eds.), The Cambridge Handbook of Situated Cognition, Cambridge University Press. pp. 264--306. 2009.
    In the course of daily life we solve problems often enough that there is a special term to characterize the activity and the right to expect a scientific theory to explain its dynamics. The classical view in psychology is that to solve a problem a subject must frame it by creating an internal representation of the problem‘s structure, usually called a problem space. This space is an internally generable representation that is mathematically identical to a graph structure with nodes and links. Th…Read more
  •  107
    Implicit and Explicit Representation
    In L. Nadel (ed.), Implicit and Explicit Representation, Nature Publishing Group. 2003.
    The degree to which information is encoded explicitly in a representation is related to the computational cost of recovering or using the information. Knowledge that is implicit in a system need not be represented at all, even implicitly, if the cost of recovering it is prohibitive.
  •  96
    Metacognition, Distributed Cognition and Visual Design
    In Peter Gardenfors, Petter Johansson & N. J. Mahwah (eds.), Cognition, education, and communication technology, Erlbaum Associates. pp. 147--180. 2005.
    Metacognition is associated with planning, monitoring, evaluating and repairing performance Designers of elearning systems can improve the quality of their environments by explicitly structuring the visual and interactive display of learning contexts to facilitate metacognition. Typically page layout, navigational appearance, visual and interactivity design are not viewed as major factors in metacognition. This is because metacognition tends to be interpreted as a process in the head, rather tha…Read more
  •  71
    Knowledge, Implicit vs Explicit
    In T. Bayne, A. Cleeremans & P. Wilken (eds.), The Oxford Companion to Consciousness, Cambridge University Press. pp. 397--402. 2009.
    In the scientific study of mind a distinction is drawn between explicit knowledge–knowledge that can be elicited from a subject by suitable inquiry or prompting, can be brought to consciousness, and externally expressed in words–and implicit knowledge–knowledge that cannot be elicited, cannot be made directly conscious, and cannot be articulated. Michael Polanyi (1967) argued that we usually ‘know more than we can say’. The part we can articulate is explicitly known; the part we cannot is implic…Read more
  •  48
    Foundations of AI: The big issues
    Artificial Intelligence 47 (1-3): 3-30. 1991.
    The objective of research in the foundations of Al is to explore such basic questions as: What is a theory in Al? What are the most abstract assumptions underlying the competing visions of intelligence? What are the basic arguments for and against each assumption? In this essay I discuss five foundational issues: (1) Core Al is the study of conceptualization and should begin with knowledge level theories. (2) Cognition can be studied as a disembodied process without solving the symbol grounding …Read more
  •  48
    Today the earwig, tomorrow man?
    Artificial Intelligence 47 (1-3): 161-184. 1991.
    A startling amount of intelligent activity can be controlled without reasoning or thought. By tuning the perceptual system to task relevant properties a creature can cope with relatively sophisticated environments without concepts. There is a limit, however, to how far a creature without concepts can go. Rod Brooks, like many ecologically oriented scientists, argues that the vast majority of intelligent behaviour is concept-free. To evaluate this position I consider what special benefits accrue …Read more
  •  46
    Putting a price on cognition
    Southern Journal of Philosophy Supplement 26 (S1): 119-35. 1987.
  •  38
    The importance of chance and interactivity in creativity
    Pragmatics and Cognition 22 (1): 5-26. 2014.
    Individual creativity is standardly treated as an ‘internalist’ process occurring solely in the head. An alternative, more interactionist view is presented here, where working with objects, media and other external things is seen as a fundamental component of creative thought. The value of chance interaction and chance cueing — practices widely used in the creative arts — is explored briefly in an account of the creative method of choreographer Wayne McGregor and then more narrowly in an experim…Read more
  •  37
    Strategie komplementarne: Dlaczego używamy rąk, kiedy myślimy
    Avant: Trends in Interdisciplinary Studies 3 (T). 2012.
    A complementary strategy can be defined as any organizing activity which recruits external elements to reduce cognitive loads. Typical organizing activities include pointing, arranging the position and orientation of nearby objects, writing things down, manipulating counters, rulers or other artifacts that can encode the state of a process or simplify perception. To illustrate the idea of a complementary strategy, a simple experiment was performed in which subjects were asked to determine the do…Read more
  •  37
    Competence models are causal
    Behavioral and Brain Sciences 11 (3): 515. 1988.
  •  36
    Myślenie za pomocą ciała
    Avant: Trends in Interdisciplinary Studies 3 (T): 176-192. 2012.
    To explore the question of physical thinking – using the body as an instrument of cognition – we collected extensive video and interview data on the creative process of a noted choreographer and his company as they made a new dance. A striking case of physical thinking is found in the phenomenon of marking. Marking refers to dancing a phrase in a less than complete manner. Dancers mark to save energy. But they also mark to explore the tempo of a phrase, or its movement sequence, or the intention…Read more