•  104
    The common assumption is that works of popular are less serious, less artistically valuable. Popular art is driven by a profit motive; real art, high art, is produced for loftier goals, such as aesthetic appreciation. Further, popular art is formulaic and gravitates toward the lowest common denominator. High art is innovative. It enriches, elevates, and inspires; popular art just entertains. Worse, popular art inculcates cultural biases. It is a corporate tool of ideological indoctrination…Read more
  •  18
    Story Identity and Story Type
    Journal of Aesthetics and Art Criticism 67 (1): 5-13. 2009.
  •  20
    L'Humor
    In Julien Deonna Emma Tieffenbach (ed.), Petite Dictionnaire des Valeurs, . forthcoming.
    Most everything one might think about humor is in dispute. Only a few negative claims are fairly clear. Does humor always involve feelings of superiority? Probably not. But what properties do objects need in order to be amusing? Most plausibly, humorous objects present non-threatening incongruities. However, not all such incongruities are amusing. So there must be something more. What is the connection between feelings of amusement and laughter? Amusement typically leads to laughter, but not alw…Read more
  •  901
    Although we can try to explain why we love, we can never justify our love. Love is neither based on reasons, nor responsive to reasons, nor can it be assessed for normative reasons. Love can be odd, unfortunate, fortuitous, or even sadly lacking, but it can never be appropriate or inappropriate. We may have reasons to act on our love, but we cannot justify our loving feelings. Shakespeare's Bottom is right: "Reason and love keep little company together now-a-days." Indeed, they keep none and the…Read more
  •  786
    "Introduction" for the Oxford Handbook of the Philosophy of Love
    In Christopher Grau & Aaron Smuts (eds.), Oxford Handbook of the Philosophy of Love, Oxford University Press. pp. 1-23. forthcoming.
    The Oxford Handbook of the Philosophy of Love offers a wide array of original essays on the nature and value of love. The editors, Christopher Grau and Aaron Smuts, have assembled an esteemed group of thinkers, including both established scholars and younger voices. The volume contains thirty-three essays addressing both issues about love as well as key philosophers who have contributed to the philosophy of love, such as Plato, Kierkegaard, Schopenhauer, and Murdoch. The topics range from centra…Read more
  •  237
    Humor
    Internet Encyclopedia of Philosophy. 2006.
    According to the standard analysis, humor theories can be classified into three neatly identifiable groups:incongruity, superiority, and relief theories. Incongruity theory is the leading approach and includes historical figures such as Immanuel Kant, Søren Kierkegaard, and perhaps has its origins in comments made by Aristotle in the Rhetoric. Primarily focusing on the object of humor, this school sees humor as a response to an incongruity, a term broadly used to include ambiguity, logical impos…Read more
  •  3154
    Art and negative affect
    Philosophy Compass 4 (1): 39-55. 2009.
    Why do people seemingly want to be scared by movies and feel pity for fictional characters when they avoid situations in real life that arouse these same negative emotions? Although the domain of relevant artworks encompasses far more than just tragedy, the general problem is typically called the paradox of tragedy. The paradox boils down to a simple question: If people avoid pain then why do people want to experience art that is painful? I discuss six popular solutions to the paradox: conversio…Read more
  •  67
    Review of Simon Critchley, On Humour (review)
    Journal of Aesthetics and Art Criticism 61 (4): 414-416. 2003.
    The highlight of Simon Critchley's small book On Humor (2002) is the inclusion of seven beautiful prints by Charles Le Brun at the start of each chapter. Le Brun's captivating drawings are zoomorphic studies of the human face, each in relation to a different animal.
  •  467
    The feels good theory of pleasure
    Philosophical Studies 155 (2): 241-265. 2011.
    Most philosophers since Sidgwick have thought that the various forms of pleasure differ so radically that one cannot find a common, distinctive feeling among them. This is known as the heterogeneity problem. To get around this problem, the motivational theory of pleasure suggests that what makes an experience one of pleasure is our reaction to it, not something internal to the experience. I argue that the motivational theory is wrong, and not only wrong, but backwards. The heterogeneity problem …Read more
  •  111
    Love and Death: The Problem of Resilience
    In Michael Cholbi (ed.), Immortality and the Philosophy of Death, Rowman & Littlefield. forthcoming.
    The strongly resilient are able to quickly get over the loss of their beloved. This is not an entirely attractive capacity. In this paper, I argue that it is appropriate to be distressed about the fact that we might, quickly or slowly, get over the death of our loved ones. Moller argues that the principal problem with resilience is that it puts us in a defective epistemological position, one where we are no longer able to appreciate the significance of what we have lost. Although I think this is…Read more
  •  247
    Many think that love would be a casualty of free will skepticism. I disagree. I argue that love would be largely unaffected if we came to deny free will, not simply because we cannot shake the attitude, but because love is not chosen, nor do we want it to be. Here, I am not alone; others have reached similar conclusions. But a few important distinctions have been overlooked. Even if hard incompatibilism is true, not all love is equal. Although we have only minimal control over love, it can be mo…Read more
  •  172
    Four main issues have occupied center stage in the analytic-cognitivist work on horror: (1) What is horror? (2) What is the appeal of horror? (3) How does it frighten audiences? and, (4) is it irrational to be scared of horror fiction?
  •  86
    Helpless Spectators: Suspense in Videogames and Film
    with Jonathan Frome
    Text Technology 1 (1): 13-34. 2004.
    The most surprising conclusion of our analysis is that videogames can be most effective in generating suspense not by highlighting their unique ability to be interactive, but, to the contrary, limiting interactivity at key points, thereby turning players into helpless spectators like those that watch films. Discovering this technique in video games allows us to turn our attention back to film, where we are able to highlight a previously ignored feature of viewer film interaction, namely, helples…Read more