•  685
    Theories of well-being tell us what makes a life good for the one who lives it. But there is more to what makes a life worth living than just well-being. We care about the worth of our lives, and we are right to do so. I defend an objective list theory of the worth of a life: The most worthwhile lives are those high in various objective goods. These principally include welfare and meaning. By distinguishing between worth and welfare, we can capture the intuitive pull of broad theories of welfare…Read more
  •  1568
    Are Video Games Art?
    Contemporary Aesthetics 3. 2005.
    I argue that by any major definition of art many modern video games should be considered art. Rather than defining art and defending video games based on a single contentious definition, I offer reasons for thinking that video games can be art according to historical, aesthetic, institutional, representational and expressive theories of art. Overall, I argue that while many video games probably should not be considered art, there are good reasons to think that some video games should be classifi…Read more
  •  998
    The paradox of painful art
    Journal of Aesthetic Education 41 (3): 59-77. 2007.
    Many of the most popular genres of narrative art are designed to elicit negative emotions: emotions that are experienced as painful or involving some degree of pain, which we generally avoid in our daily lives. Melodramas make us cry. Tragedies bring forth pity and fear. Conspiratorial thrillers arouse feelings of hopelessness and dread, and devotional religious art can make the believer weep in sorrow. Not only do audiences know what these artworks are supposed to do; they seek them out in purs…Read more
  •  107
    The "ethics of imagination" or the "ethics of fantasy" encompasses the various ways in which we can morally evaluate the imagination. This topic covers a range of different kinds of imagination: (1) fantasizing, (2) engaging with fictions, and (3) dreaming. The clearest, live ethical question concerns the moral value of taking pleasure in undeserved suffering, whether willfully imagined, represented, or dreamed. Much of this entry concerns general theoretical considerations and how they relate t…Read more
  •  74
    Le Locataire ("The Tenant"), one of Polanski's lesser-known films, uses both an unreliable narrator and manipulates an unreliable audience to achieve its horror effect.
  •  403
    Normative Reasons for Love, Part II
    Philosophy Compass 9 (8): 518-526. 2014.
    Are there normative reasons for love? More specifically, is it possible to rationally justify love? Or can we at best provide explanations for why we love? In Part I of this entry, I discuss the nature of love, theories of emotion, and what it takes to justify an attitude. In Part II, I provide an overview of the various positions one might take on the rational justification of love. I focus on the debate between defenders of the no-reasons view and the reasons view. Along the way, I discuss the…Read more
  •  902
    Although we can try to explain why we love, we can never justify our love. Love is neither based on reasons, nor responsive to reasons, nor can it be assessed for normative reasons. Love can be odd, unfortunate, fortuitous, or even sadly lacking, but it can never be appropriate or inappropriate. We may have reasons to act on our love, but we cannot justify our loving feelings. Shakespeare's Bottom is right: "Reason and love keep little company together now-a-days." Indeed, they keep none and the…Read more
  •  460
    Five Tests for What Makes a Life Worth Living
    Journal of Value Inquiry 47 (4): 1-21. 2013.
    I evaluate four historically precedented tests for what makes a life worth living: (1) The Suicide Test (Camus), (2) The Recurrence Test (Schopenhauer and Nietzsche), (3) The Extra Life Test (Cicero and Hume), and (4) The Preferring Not to Have Been Test (Job and Williams). I argue that all four fail and tentatively defend the heuristic value of a fifth, The Pre-Existence Test for what makes a life worth living: (5) A life worth living is one that a benevolent caretaker with foreknowledge would …Read more
  •  234
    "ScreenPlay" is the first collection of essays devoted to exploring the relationship between cinema and video games. It attempts to introduce the field of video game studies while also increasing our understanding of the two artforms. Although not all of the essays are models of clear thinking on the subject, the volume will be a valuable resource for those working in film, philosophy, new media, and video game studies. Geoff King and Tanya Krzywinska have brought together a diverse collection o…Read more
  •  71
    The central thesis of this book is that there is more to what makes a life worth living than welfare. I argue that the notion of worth captures matters of importance that no plausible theory of welfare can account for. Worth is best thought of as a higher-level kind of value. I defend an objective list theory (OLT) of worth¬—lives worth living are net high in various objective goods. Not only do I defend an list of some of the goods, I also defend a set of bads, a set of things that detract from…Read more
  •  583
    What is interactivity?
    Journal of Aesthetic Education 43 (4). 2009.
    I argue that the term "interactive" should be considered a general-purpose term that indicates something about whatever it is applied to, whether that is art, artifact, or nature. I base my definition in the notion of "interacting with" something. First, I look for essential features of this relation, and then using these features, I develop a notion of interactivity that can help distinguish the interactive from non-interactive arts. Although I am skeptical of the benefits interactivity affo…Read more