•  256
    The Salacious and the Satirical: In Defense of Symmetric Comic Moralism
    Journal of Aesthetic Education 47 (4): 45-62. 2013.
    A common view holds that humor and morality are antithetical: Moral flaws enhance amusement, and moral virtues detract. I reject both of these claims. If we distinguish between merely outrageous jokes and immoral jokes, the problems with the common view become apparent. What we find is that genuine morals flaws tend to inhibit amusement. Further, by looking at satire, we can see that moral virtues sometimes enhance amusement. The position I defend is called symmetric comic moralism. It is …Read more
  •  793
    Video Games and the Philosophy of Art
    American Society for Aesthetics Newsletter. 2005.
    The most cursory look at video games raises several interesting issues that have yet to receive any consideration in the philosophy of art, such as: Are videogames art and, if so, what kind of art are they? Are they more closely related to film, or are they similar to performance arts, such as dance? Perhaps they are more akin to competitive sports and games like diving and chess? Can we even define “video game” or “game”? We often say that video games are interactive, but what is interactivity …Read more
  •  261
    Philosophy of Film: A Contemporary Introduction (Routledge) provides a critical overview of the literature on eleven different issues in the philosophy of film, from "What is Film?" to "Can Film Do Philosophy?" It aims to provide an objective overview of the principal arguments on each side of the issues. The set of issues includes all of the most important topics as well as some that are less well represented in the discipline, such as whether the power of cinema derives from its similarity to …Read more
  •  620
    The feels good theory of pleasure
    Philosophical Studies 155 (2): 241-265. 2011.
    Most philosophers since Sidgwick have thought that the various forms of pleasure differ so radically that one cannot find a common, distinctive feeling among them. This is known as the heterogeneity problem. To get around this problem, the motivational theory of pleasure suggests that what makes an experience one of pleasure is our reaction to it, not something internal to the experience. I argue that the motivational theory is wrong, and not only wrong, but backwards. The heterogeneity problem …Read more
  •  298
    It’s a Wonderful Life
    Film and Philosophy 16 15-33. 2012.
    It’s a Wonderful Life (Capra, 1946) presents a plausible theory of the meaning of life: One's life is meaningful to the extent that it promotes the good. Although this theory is credible, the movie suggests a problematic refinement in the Pottersville sequence. George's waking nightmare asks us to compare the actual world with a world where he did not exist. It tells us that we are only responsible for the good that would not exist had we not existed. I argue that this is a bad test. It fails wh…Read more
  •  453
    'Pickman's Model': Horror and the Objective Purport of Photographs
    Revue Internationale de Philosophie 4 487-509. 2010.
    It is commonly held, even among non-Bazinians, that photographs are typically perceived as more objective than other forms of depiction. The implications of this putative feature of photographic reception for the fiction film have been relatively ignored. If photos do have an objective purport, it would explain the power of a common device used in horror movies where a monster is selectively revealed through a degraded image, usually an amateur video recording. However, I argue that a better …Read more
  •  685
    Theories of well-being tell us what makes a life good for the one who lives it. But there is more to what makes a life worth living than just well-being. We care about the worth of our lives, and we are right to do so. I defend an objective list theory of the worth of a life: The most worthwhile lives are those high in various objective goods. These principally include welfare and meaning. By distinguishing between worth and welfare, we can capture the intuitive pull of broad theories of welfare…Read more
  • It is widely assumed that we can meaningfully talk about emotional reactions as being appropriate or inappropriate. Much of the discussion has focused on one kind of appropriateness, that of fittingness. An emotional response is appropriate only if it fits its object. For instance, fear only fits dangerous things. There is another dimension of appropriateness that has been relatively ignored — proportionality. For an emotional reaction to be appropriate not only must the object fit, the reaction…Read more
  •  1559
    Are Video Games Art?
    Contemporary Aesthetics 3. 2005.
    I argue that by any major definition of art many modern video games should be considered art. Rather than defining art and defending video games based on a single contentious definition, I offer reasons for thinking that video games can be art according to historical, aesthetic, institutional, representational and expressive theories of art. Overall, I argue that while many video games probably should not be considered art, there are good reasons to think that some video games should be classifi…Read more
  •  107
    The "ethics of imagination" or the "ethics of fantasy" encompasses the various ways in which we can morally evaluate the imagination. This topic covers a range of different kinds of imagination: (1) fantasizing, (2) engaging with fictions, and (3) dreaming. The clearest, live ethical question concerns the moral value of taking pleasure in undeserved suffering, whether willfully imagined, represented, or dreamed. Much of this entry concerns general theoretical considerations and how they relate t…Read more
  •  993
    The paradox of painful art
    Journal of Aesthetic Education 41 (3): 59-77. 2007.
    Many of the most popular genres of narrative art are designed to elicit negative emotions: emotions that are experienced as painful or involving some degree of pain, which we generally avoid in our daily lives. Melodramas make us cry. Tragedies bring forth pity and fear. Conspiratorial thrillers arouse feelings of hopelessness and dread, and devotional religious art can make the believer weep in sorrow. Not only do audiences know what these artworks are supposed to do; they seek them out in purs…Read more