•  101
    Introduction to the special issue of economics and philosophy on neuroeconomics
    with Christian List, Bertil Tungodden, and Peter Vallentyne
    Economics and Philosophy 24 (3): 301-302. 2008.
    ABSTRACT The past fifteen years or so have witnessed considerable progress in our understanding of how the human brain works. One of the objectives of the fast-growing field of neuroscience is to deepen our knowledge of how the brain perceives and interacts with the external world. Advances in this direction have been made possible by progress in brain imaging techniques and by clinical data obtained from patients with localized brain lesions. A relatively new field within neuroscience is neuroe…Read more
  •  140
    Belief revision in a temporal framework
    In Krzysztof Apt & Robert van Rooij (eds.), New Perspectives on Games and Interaction, Amsterdam University Press. 2008.
    The theory of belief revision deals with (rational) changes in beliefs in response to new information. In the literature a distinction has been drawn between belief revision and belief update (see [6]). The former deals with situations where the objective facts describing the world do not change (so that only the beliefs of the agent change over time), while the letter allows for situations where both the facts and the doxastic state of the agent change over time. We focus on belief revision and…Read more
  •  89
    How to make sense of the com M on P ri or assumption under incomplete information
    with Klaus Nehring
    International Journal of Game Theory 28 (3): 409-434. 1999.
    The Common Prior Assumption (CPA) plays an important role in game theory and the economics of information. It is the basic assumption behind decision-theoretic justifications of equilibrium reasoning in games (Aumann, 1987, Aumann and Brandenburger, 1995) and no-trade results with asymmetric information (Milgrom and Stokey, 1982). Recently several authors (Dekel and Gul, 1997, Gul, 1996, Lipman, 1995) have questioned whether the CPA is meaningful in situations of incomplete information, where th…Read more
  •  63
    Within the context of extensive-form (or dynamic) games, we use choice frames to represent the initial beliefs of a player as well as her disposition to change those beliefs when she learns that an information set of hers has been reached. As shown in [5], in order for the revision operation to be consistent with the AGM postulates [1], the player’s choice frame must be rationalizable in terms of a total pre-order on the set of histories. We consider four properties of choice frames and show tha…Read more
  •  51
    Review of Cristina Bicchieri's rationality and coordination (review)
    Economics and Philosophy 11 (2): 359-366. 1995.
    In her book Rationality and coordination (Cambridge University Press, 1994) Cristina Bicchieri brings together (and adds to) her own contributions to game theory and the philosophy of economics published in various journals in the period 1987-1992. The book, however, is not a collection of separate articles but rather a homogeneous unit organized around some central themes in the foundations of non-cooperative game theory. Bicchieri’s exposition is admirably clear and well organized. Somebody wi…Read more
  •  72
    On Stalnaker's Notion of Strong Rationalizability and Nash Equilibrium in Perfect Information Games
    with Klaus Nehring
    Theory and Decision 45 (3): 291-295. 1998.
    Counterexamples to two results by Stalnaker (Theory and Decision, 1994) are given and a corrected version of one of the two results is proved. Stalnaker's proposed results are: (1) if at the true state of an epistemic model of a perfect information game there is common belief in the rationality of every player and common belief that no player has false beliefs (he calls this joint condition ‘strong rationalizability’), then the true (or actual) strategy profile is path equivalent to a Nash e…Read more
  •  37
    Foreword
    Journal of Applied Non-Classical Logics 21 (3-4): 263-264. 2011.
    No abstract
  •  83
    The Logic of Rational Play in Games of Perfect Information
    Economics and Philosophy 7 (1): 37-65. 1991.
    For the past 20 years or so the literature on noncooperative games has been centered on the search for an equilibrium concept that expresses the notion of rational behavior in interactive situations. A basic tenet in this literature is that if a “rational solution” exists, it must be a Nash equilibrium. The consensus view, however, is that not all Nash equilibria can be accepted as rational solutions. Consider, for example, the game of Figure 1
  •  124
    A Simple Modal Logic for Belief Revision
    Synthese 147 (2): 193-228. 2005.
    We propose a modal logic based on three operators, representing intial beliefs, information and revised beliefs. Three simple axioms are used to provide a sound and complete axiomatization of the qualitative part of Bayes’ rule. Some theorems of this logic are derived concerning the interaction between current beliefs and future beliefs. Information flows and iterated revision are also discussed.
  •  23
    Special Issue on Formal Models of Belief Change in Rational Agents
    with James Delgrande, Jérôme Lang, and Hans Rott
    Journal of Applied Logic 7 (4): 363. 2009.
  •  50
    Players' information in extensive games
    Mathematical Social Sciences 24 (1): 35-48. 1992.
    This paper suggests a way of formalizing the amount of information that can be conveyed to each player along every possible play of an extensive game. The information given to each player i when the play of the game reaches node x is expressed as a subset of the set of terminal nodes. Two definitions are put forward, one expressing the minimum amount of information and the other the maximum amount of information that can be conveyed without violating the constraint represented by the information…Read more
  •  54
    Vertical separation
    with John Vickers
    Journal of Industrial Economics 36 (3): 257-265. 1988.
    behaviour from the rival manufacturer. We consider the case where franchise fees can be used to extract retailers' surplus. We show that vertical separation is in the collective, as well as individual, interest of manufacturers, and hence facilitates some collusion in the simple setting..
  •  63
    Branching time, perfect information games and backward induction
    Games and Economic Behavior 36 (1): 57-73. 2001.
    The logical foundations of game-theoretic solution concepts have so far been explored within the con¯nes of epistemic logic. In this paper we turn to a di®erent branch of modal logic, namely temporal logic, and propose to view the solution of a game as a complete prediction about future play. The branching time framework is extended by adding agents and by de¯ning the notion of prediction. A syntactic characterization of backward induction in terms of the property of internal consistency of pred…Read more
  •  73
    Varieties of interpersonal compatibility of beliefs
    In Jelle Gerbrandy, Maarten Marx, Maarten de Rijke & Yde Venema (eds.), Essays dedicated to Johan van Benthem on the occasion of his 50th birthday, Amsterdam University Press. 1999.
    Since Lewis’s (1969) and Aumann’s (1976) pioneering contributions, the concepts of common knowledge and common belief have been discussed extensively in the literature, both syntactically and semantically1. At the individual level the difference between knowledge and belief is usually identified with the presence or absence of the Truth Axiom ( iA → A), which is interpreted as ”if individual i believes that A, then A is true”. In such a case the individual is often said to know that A (thus it i…Read more
  •  250
    An information completion of an extensive game is obtained by extending the information partition of every player from the set of her decision nodes to the set of all nodes. The extended partition satisfies Memory of Past Knowledge (MPK) if at any node a player remembers what she knew at earlier nodes. It is shown that MPK can be satisfied in a game if and only if the game is von Neumann (vN) and satisfies memory at decision nodes (the restriction of MPK to a player's own decision nodes). A game…Read more
  •  41
    Making a prediction is essentially expressing a belief about the future. It is therefore natural to interpret later predictions as revisions of earlier ones and to investigate the notion of belief revision in this context. We study, both semantically and syntactically, the following principle of minimum revision of prediction: “as long as there are no surprises, that is, as long as what actually occurs had been predicted to occur, then everything which was predicted in the past, if still possibl…Read more
  •  42
    On the Logic of Common Belief
    Mathematical Logic Quarterly 42 (1): 305-311. 1996.
    We investigate an axiomatization of the notion of common belief that makes use of no rules of inference and highlight the property of the set of accessibility relations that characterizes each axiom
  •  76
    Memory and perfect recall in extensive games
    Games and Economic Behavior 47 (2): 237-256. 2004.
    The notion of perfect recall in extensive games was introduced by Kuhn (1953), who interpreted it as "equivalent to the assertion that each player is allowed by the rules of the game to remember everything he knew at previous moves and all of his choices at those moves''. We provide a characterization and axiomatization of perfect recall based on two notions of memory: (1) memory of past knowledge and (2) memory of past actions.
  •  38
    Oligopoly equilibria when firms have local knowledge of demand
    International Economic Review 29 (1): 45-55. 1988.
    The notion of Nash equilibrium in static oligopoly games is based on the assumption that each firm knows its entire demand curve (and, therefore, its entire profit function). It is much more likely, however, that firms only have some idea of the outcome of small price variations within some relatively small interval of prices. This is because firms can only learn their demand functions through price experiments and if they are risk-averse and/or have a low discount factor, they will be unwilling…Read more
  •  46
    Introduction to the special issue
    with Thomas Ågotnes and Wiebe van der Hoek
    Synthese 193 (3): 659-662. 2016.
  •  106
    Belief Change in Branching Time: AGM-consistency and Iterated Revision (review)
    Journal of Philosophical Logic 41 (1): 201-236. 2012.
    We study belief change in the branching-time structures introduced in Bonanno (Artif Intell 171:144–160, 2007 ). First, we identify a property of branching-time frames that is equivalent (when the set of states is finite) to AGM-consistency, which is defined as follows. A frame is AGM-consistent if the partial belief revision function associated with an arbitrary state-instant pair and an arbitrary model based on that frame can be extended to a full belief revision function that satisfies the AG…Read more
  •  69
    Temporal Interaction of Information and Belief
    Studia Logica 86 (3): 375-401. 2007.
    The temporal updating of an agent’s beliefs in response to a flow of information is modeled in a simple modal logic that, for every date t, contains a normal belief operator B t and a non-normal information operator I t which is analogous to the ‘only knowing’ operator discussed in the computer science literature. Soundness and completeness of the logic are proved and the relationship between the proposed logic, the AGM theory of belief revision and the notion of plausibility is discussed.
  •  88
    Rational beliefs in extensive games
    Theory and Decision 33 (2): 153-176. 1992.
  •  5
    No Title available: Reviews
    Economics and Philosophy 11 (2): 359-366. 1995.
  •  13
    Logic and the Foundations of Game and Decision Theory (edited book)
    Amsterdam University Press. 2008.
    This volume is a collects papers originally presented at the 7th Conference on Logic and the Foundations of Game and Decision Theory (LOFT), held at the University of Liverpool in July 2006. LOFT is a key venue for presenting research at the intersection of logic, economics, and computer science, and this collection gives a lively and wide-ranging view of an exciting and rapidly growing area.