•  106
    Game ethics-Homo Ludens as a computer game designer and consumer
    with Thomas Larsson
    International Review of Information Ethics 4 (12): 19-23. 2005.
    Play and games are among the basic means of expression in intelligent communication, influenced by the relevant cultural environment. Games have found a natural expression in the contemporary computer era in which communications are increasingly mediated by computing technology. The widespread use of e-games results in conceptual and policy vacuums that must be examined and understood. Humans involved in design-ing, administering, selling, playing etc. computer games encounter new situations in …Read more
  •  142
    Computation, Information, Cognition: The Nexus and the Liminal.f (edited book)
    with Susan Stuart
    Cambridge Scholars Press. 2007.
    Written by world-leading experts, this book draws together a number of important strands in contemporary approaches to the philosophical and scientific questions that emerge when dealing with the issues of computing, information, cognition and the conceptual issues that arise at their intersections. It discovers and develops the connections at the borders and in the interstices of disciplines and debates. This volume presents a range of essays that deal with the currently vigorous concerns of th…Read more