•  202
    In this paper I present an account of Wittgenstein’s ethics that follows from a so-called ‘metaphysical’ reading of the Tractatus. I argue Wittgenstein forwards two distinct theses. Negatively he claims that there can be no ethical propositions. Positively he claims that the ethical good, or good in-itself, is the rewarding happy life. The happy life involves living in perfect contented harmony with the world, however it is, because how the world is, is a manifestation of God’s will. Given the n…Read more
  •  194
    Morality meters and their impacts on moral choices in videogames: a qualitative study
    with Malcolm Ryan, Stephanie Howarth, Jane Messer, and Mitchell McEwan
    Games and Culture 17 (1): 89-121. 2022.
    Morality meters are a commonly used mechanic in many ethically notable video games. However, there have been several theoretical critiques of such meters, including that people can find them alienating, they can instrumentalise morality, and they reduce morality to a binary of good and evil with no room for complexity. While there has been much theoretical discussion of these issues, there has been far less empirical investigation. We address this gap through a qualitative study that involved pa…Read more
  •  176
    Book review : "Kant's anatomy of evil" (review)
    Kantian Review 16 (2): 150-156. 2011.
    Book review of Sharon Anderson-Gold, and Pablo Muchnik, "Kant's Anatomy of Evil", Cambridge: Cambridge University Press, 2010, Pp 251, ISBN 9780521514323.
  •  8
    The Gamer’s Dilemma is based on the intuitions that in single-player video games fictional acts of murder are seen as morally acceptable whereas fictional acts of sexual assault are seen as morally unacceptable. Recently, it has been suggested that these intuitions may apply across different forms of media as part of a broader Paradox of Fictionally Going Too Far. This study aims to empirically explore this issue by determining whether fictional murder is seen as more morally acceptable than fic…Read more
  •  7
    Artificially intelligent (AI) technologies are increasingly being used in many workplaces. It is recognised that there are ethical dimensions to the ways in which organisations implement AI alongside, or substituting for, their human workforces. How will these technologically driven disruptions impact the employee–employer exchange? We provide one way to explore this question by drawing on scholarship linking Integrative Social Contracts Theory (ISCT) to the psychological contract (PC). Using IS…Read more
  •  1
    An empirical investigation of the Gamer's Dilemma: a mixed methods study of whether the dilemma exists
    with Thomas Montefiore, Mitchell McEwan, and Omid Ghasemi
    Behaviour and Information Technology. 2023.
    The Gamer’s Dilemma challenges us to justify the moral difference between enacting virtual murder and virtual child molestation in video games. The Dilemma relies for its argumentative force on the claim that there is an intuitive moral difference between these acts, with the former intuited as morally acceptable and the latter as morally unacceptable. However, there has been no empirical investigation of these claims. To explore these issues, we developed an experimental survey study in which p…Read more