London, United Kingdom of Great Britain and Northern Ireland
  •  128
    The subtitle to this ‘Introduction’ might well be How to catalyse an encounter between philosophy and design, as one of the main drivers of this project has been how to bring to the fore possible connections between the two practices that this book interrogates: Gilles Deleuze’s philosophy, as the practice of creating concepts, and design, as the practice of materialising possibilities. Deleuze’s work offers a way of thinking about the encounter between philosophy and design, as they are both co…Read more
  •  27
    My paper intends to investigate ideas of radical design as manifestation of possible virtual future(s) by drawing on Deleuze’s philosophy. The notion of speculative design is amply articulated in the work of current practitioners and theorists and it will be addressed by using Deleuze’s ideas on virtuality and becoming as main theoretical backdrop, as well as articulated through pertinent case studies. Moreover, another aspect of Deleuze’s oeuvre will be addressed: the centrality of affects in t…Read more
  •  47
    This article puts forward the notion of animistic design as an uncertainty-driven strategy to reimagine human–machine interaction as a milieu of human and nonhuman. Animistic design is suggested as capable of fostering affects, sensibilities and thoughts that capitalize on the uncertain, the unpredictable and the nonlinear, and their capacity to trigger creative pathways. Informed by post-human philosophies, theories of mediation and materiality, as well as by affect, agency and aesthesia, animi…Read more
  •  89
    This article argues that our apprehension of the world is increasingly colored by animistic connotations. Traces of animism – the idea that objects and other nonhuman entities possess a soul, life force, and qualities of personhood – are evident in the way we talk to our computers, cars, and smartphones, and in our expectations that they will reply more or less instantaneously. As the Internet of Things becomes more mainstream, the fact that our phone communicates with our thermostat, car, washi…Read more
  •  23
    This paper addresses the visual discourse of psychopharmaceuticals, such as Prozac, in order to investigate the network of relationships of affects, advertising, design and the production of new identity practices. As psychopharmaceuticals enter the public sphere through television and print advertisements, as well as first person narratives increasingly promoted in the media, the cultural discourse surrounding their use and the identity of the users are also changing. Drawing from a Spinozist n…Read more