•  10
    Deepfakes are audio, video, or still-image digital artifacts created by the use of artificial intelligence technology, as opposed to traditional means of recording. Because deepfakes can look and sound much like genuine digital recordings, they have entered the popular imagination as sources of serious epistemic problems for us, as we attempt to navigate the increasingly treacherous digital information environment of the internet. In this paper, I attempt to clarify what epistemic problems deepf…Read more
  •  22
    Bredo Johnsen. Righting Epistemology: Hume’s Revolution (review)
    Journal for the History of Analytical Philosophy 7 (5): 32-38. 2019.
    Reviewed by Matthew Carlson.
  •  10
    Me and My Avatar: Player-Character as Fictional Proxy
    Journal of the Philosophy of Games 1. 2019.
    Players of videogames describe their gameplay in the first person, e.g. “I took cover behind a barricade.” Such descriptions of gameplay experiences are commonplace, but also puzzling because players are actually just pushing buttons, not engaging in the activities described by their first-person reports. According to a view defended by Robson and Meskin (2016), which we call the fictional identity view, this puzzle is solved by claiming that the player is fictionally identical with the player c…Read more
  •  66
    Logic and the Structure of the Web of Belief
    Journal for the History of Analytical Philosophy 3 (5). 2015.
    In this paper, I examine Quine's views on the epistemology of logic. According to Quine's influential holistic account, logic is central in the “web of belief” that comprises our overall theory of the world. Because of this, revisions to logic would have devastating systematic consequences, and this explains why we are loath to make such revisions. In section1, I clarify this idea and thereby show that Quine actually takes the web of belief to have asymmetrical internal structure. This raises t…Read more