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Rethinking OER and their use: Open education as BildungThe International Review of Research in Open and Distributed Learning 14 (3): 344--360. 2013.
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55Gaming and the limits of digital embodimentPhilosophy and Technology 27 (2): 221-233. 2014.This paper discusses the nature and limits of player embodiment within digital games. We identify a convergence between everyday bodily actions and activity within digital environments, and a trend towards incorporating natural forms of movement into gaming worlds through mimetic control devices. We examine recent literature in the area of immersion and presence in digital gaming; Calleja’s (2011) recent Player Involvement Model of gaming is discussed and found to rely on a probematic notion of …Read more
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Impact of OER use on teaching and learning: Data from OER Research HubBritish Journal of Educational Technology 46 (5): 972--976. 2015.
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Review of Weller, M. The Digital Scholar: How Technology is Transforming Scholarly Practice (review)Journal of Interactive Media in Education 2013 (1). 2013.
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Adapting online learning resources for all: planning for professionalism in accessibilityResearch in Learning Technology 20. 2012.
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Communication, Recognition and Social Pathology: Normative Paradigms in Habermas and HonnethDissertation, The University of Essex. 2009.
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AdornoIn John Mullarkey & Beth Lord (eds.), The Continuum Companion to Continental Philosophy, Continuum. 2009.
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Interdisciplinary research-Findings from the Technology Enhanced Learning Research ProgrammeTlrp, Uk. Available 19 (1): 2010. 2010.
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