•  251
    Online Footprint -A Serious Game for Reducing Digital Carbon Emission
    with Gülşen Aytaç, Sarvin Eshaghi, and Sana Vaez Afshar
    In Sepehr Vaez Afshar, Gülşen Aytaç, Sarvin Eshaghi & Sana Vaez Afshar (eds.), XXVI International Conference of the Ibero-American Society of Digital Graphics, Ibero-american Society of Digital Graphics. pp. 1043-1052. 2022.
    Life is getting digital more than ever as technology improves. While the Internet is responsible for two percent of global greenhouse gas emissions, it is underestimated as a pollutant. Since public awareness is one of the most important preservation methods, it can contribute to protecting the environment from carbon emissions by raising people's understanding. In this regard, serious games, as a type of gamification transmitting educational content besides entertainment, immerse the player in …Read more
  •  181
    GIS-Based Educational Game Through Low-Cost Virtual Tour Experience-Khan Game
    with Guzden Varinlioğlu, Sarvin Eshaghi, Ozgun Balaban, and Takehiko Nagakura
    In Guzden Varinlioğlu, Sepehr Vaez Afshar, Sarvin Eshaghi, Ozgun Balaban & Takehiko Nagakura (eds.), 27th International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Post Carbon, CAADRIA 2022, The Association For Computer-aided Architectural Design Research in Asia. pp. 69-78. 2022.
    The pandemic brought new norms and techniques of pedagogical strategies in formal education. The synchronous/ asynchronous video streaming brought an emphasis on virtual and augmented realities, which are rapidly replacing textbooks as the main medium for learning and teaching. This transformation requires more extensive online and interactive content with simpler user interfaces. The aim of this study is to report on the design, implementation, and testing of a game based on low-cost and user-f…Read more
  •  170
    A Framework Proposal for Developing Historical Video Games Based on Player Review Data Mining to Support Historic Preservation
    with Sarvin Eshaghi and Mahyar Hadighi
    In Saif Haq, Adil Sharag-Eldin & Sepideh Niknia (eds.), ARCC 2023 CONFERENCE PROCEEDING: The Research Design Interface, Architectural Research Centers Consortium, Inc.. pp. 297-305. 2023.
    Historic preservation, which is a vital act for conveying people’s understanding of the past, such as events, ideas, and places to the future, allows people to preserve history for future generations. Additionally, since the historic properties are currently concentrated in urban areas, an urban-oriented approach will contribute to the issue. Hence, public awareness is a key factor that paves the way for this conservation. Public history, a history with a public audience and special methods of r…Read more
  •  149
    LEVERAGING LANDSCAPE ARCHITECTURE AND ENVIRONMENTAL STORYTELLING FOR NEXT-GENERATION GAMING EXPERIENCES: A Holistic Approach to Virtual World Design
    with Sarvin Eshaghi, Sana Vaez Afshar, and Ikhwan Kim
    In Sepehr Vaez Afshar, Sarvin Eshaghi, Sana Vaez Afshar & Ikhwan Kim (eds.), The 11th International Conference of the Arab Society for Computation in Architecture, Art and Design, Arab Society For Computation in Architecture, Art and Design. 5000 Thayer Ctr Ste C, Oakland Md 21550-1139, Usa. pp. 639-651. 2023.
    Designing a virtual environment within a digital game occupies a large part of the design procedure, requiring holistic attention and a broad arrangement of the game constituents. Considering other design disciplines, they occupy a unified design methodology; however, a comprehensive literature review reveals the lack of the intended design methodology in the digital game domain's virtual environment development, despite a currently proposed theoretical methodology trying to dissolve the issue. …Read more
  •  130
    SU: A Serious Game for Water Management - Based on Istanbul
    with Gülşen Aytaç and Sarvin Eshaghi
    In Sepehr Vaez Afshar, Gülşen Aytaç & Sarvin Eshaghi (eds.), XXV International Conference of the Ibero-American Society of Digital Graphics: Designing Possibilities-Ubiquitous Conference, The Ibero-american Society of Digital Graphics. pp. 523-532. 2021.
    With the increasing population growth of human beings, the world is being threatened by the water scarcity problem, causing insecurity in water accessibility. Therefore, a deliberated water management gains fatal importance. In addition, the awareness of the issue through education, specifically in the early ages, plays a crucial role in this path. This research considers the water issue of Istanbul in its content. However, regarding the target audience, which is the kids, it uses a novel approa…Read more
  •  119
    The emergence of the need for orientation since the past times led the universities to invent innovative ways to prepare their students for the activities and courses they will face. Hence, various types of orientation have been provided during history. However, today with the outbreak of the Covid-19 and the closure of the schools, most of the students are continuing their studies as distance learning. While this situation is very disappointing for all freshmen students who do not know the univ…Read more
  •  111
    Around Water: A Research-Based Landscape Design Studio
    with Gülsen Aytac, Gizem Aluclu, and Lal Dalay
    Journal of Design Studio 4 (1): 35-50. 2022.
    Water is the source of life for our planet, guided the ancient civilizations, and formed its current footprint on the earth. Water has always been a crucial element of our biological survival; consequently, humankind has permanently settled around it while carrying the responsibility of protecting it. To understand the water pattern in various cities throughout history and analyze how the emerging problems were overcome, Istanbul Technical University Landscape Architecture Department Graduate Le…Read more
  •  101
    Echoes of Union Depot: A virtual reality educational game for historic preservation and public awareness
    with Sarvin Eshaghi and Mahyar Hadighi
    In Sepehr Vaez Afshar, Sarvin Eshaghi & Mahyar Hadighi (eds.), Proceedings of the 9th Regional International Symposium on Education and Research in Computer Aided Architectural Design in Europe, Ecaade Tallinn University of Technology, Department of Civil Engineering and Architecture. pp. 129-138. 2023.
    This paper presents the design, development, and potential impact of Echoes of Union Depot, a virtual reality (VR) game aimed at promoting historic preservation and raising public awareness about El Paso's Union Depot, a building listed on the National Register of Historic Places Inventory. The game leverages the immersive capabilities of VR technology and 360° images to engage players in exploring the site's rich history and architectural evolution. Players assume the role of a time-traveling d…Read more
  •  20
    THE SERICUM VIA: A Serious Game for Preserving Tangible and Intangible Heritage of Iran
    with Sarvin Eshaghi and Guzden Varinlioğlu
    In Sarvin Eshaghi, Sepehr Vaez Afshar & Guzden Varinlioğlu (eds.), 9th International Conference of the Arab Society for Computer-Aided Architectural Design: Architecture in the Age of Disruptive Technologies, Arab Society For Computer-aided Architectural Design. pp. 306-316. 2021.
    Efforts to preserve cultural heritage have continuedthroughout history, and currently use game technology. Seriousgames, with their audio-visual features make it possible for players toabsorb and retain the often rather arid data of heritage. Furthermore,such technology facilitates the transmission of heritage globallyamongst remote people, without the need to commute personally.Exploring the literature, we noted a lack of local game culture in Iran,and in the Middle East more broadly. This regi…Read more
  •  14
    Evaluation of Learning Rate in Serious Game: Based on Anatolian Cultural Heritage
    with Sarvin Eshaghi, Guzden Varinlioglu, and Ozgun Balaban
    In Sepehr Vaez Afshar, Sarvin Eshaghi, Guzden Varinlioglu & Ozgun Balaban (eds.), 39th International Conference of Education and Research in Computer Aided Architectural Design in Europe: Towards a new, configurable architecture, Education and Research in Computer Aided Architectural Design in Europe. pp. 273-280. 2021.
    Cultural heritage conservation has two aspects, tangible and intangible, both of which contribute greatly to the understanding of ancient inheritances. Due to the role of education in the preservation process, and the strength of the new media in the current era, serious games can play a key role in conservancy by transmitting the target culture. There is a gap in the serious game field in relation to Turkey's cultural heritage on the Silk Roads, underlining the motivation of this research. Henc…Read more
  •  13
    Pattern Analysis of Virtual Landscape within Educational Games
    with Sarvin Eshaghi and Ikhwan Kim
    Journal of Digital Landscape Architecture: Hybrid: Analog + Digital = the Next Normal 1 (7): 435-442. 2022.
    Virtual landscape has a prominent role in digital games' virtual environment design. Since the attributes of the virtual landscape directly affect a game's characteristics, it is crucial to be explored as a design domain, apart from just being a tool for other domains' development. This study traces the gradual change of the virtual landscape in educational games and the chronological change of their carrying content, till now a gap in the literature. To examine the effect of the virtual landsca…Read more
  •  1
    Co-production of Liminal Spaces: Tectonics and Politics of Socio-Environmental justice in Urban Thresholds
    with Sina Mostafavi, Asma Mehan, Sarvin Eshaghi, Jessica Stuckemeyer, Cole Howell, and Ali Etemadi
    In Miguel Núñez Jiménez (ed.), Venice 2023 Architecture Biennial: Time, Space, Existence, European Cultural Center. pp. 264-265. 2023.
    The 2023 edition of the Venice Architecture Biennial Time Space Existence will draw attention to the emerging expressions of sustainability in their numerous forms, ranging from a focus on the environment and urban landscape to the unfolding conversations on innovation, reuse, community, and inclusion. In response to climate change, exhibited projects will investigate new technologies and construction methods that reduce energy consumption through circular design and develop innovative, organic,…Read more
  • 39th International Conference of Education and Research in Computer Aided Architectural Design in Europe: Towards a new, configurable architecture (edited book)
    with Sarvin Eshaghi, Guzden Varinlioglu, and Ozgun Balaban
    Education and Research in Computer Aided Architectural Design in Europe. 2021.
  • XXV International Conference of the Ibero-American Society of Digital Graphics: Designing Possibilities-Ubiquitous Conference (edited book)
    with Gülşen Aytaç and Sarvin Eshaghi
    The Ibero-American Society of Digital Graphics. 2021.
  • The pandemic has brought new norms and techniques in education, emphasizing virtual and augmented realities. Through this study, an educational game was designed to provide inclusive and equitable learning using 360° images of cultural heritage. The game aims to promote quality education with easy access through mobile devices, using a low-cost 360° virtual tour of architectural heritage, specifically caravanserais of Anatolia, for a remote cultural experience.
  • Proceedings of the 9th Regional International Symposium on Education and Research in Computer Aided Architectural Design in Europe (edited book)
    with Sarvin Eshaghi and Mahyar Hadighi
    eCAADe Tallinn University of Technology, Department of Civil Engineering and Architecture. 2023.
  • 27th International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Post Carbon, CAADRIA 2022 (edited book)
    with Guzden Varinlioğlu, Sarvin Eshaghi, Ozgun Balaban, and Takehiko Nagakura
    The Association for Computer-Aided Architectural Design Research in Asia. 2022.
  • The 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (edited book)
    with Sarvin Eshaghi, Sana Vaez Afshar, and Ikhwan Kim
    Arab Society for Computation in Architecture, Art and Design. 5000 THAYER CTR STE C, OAKLAND MD 21550-1139, USA. 2023.
  • 9th International Conference of the Arab Society for Computer-Aided Architectural Design: Architecture in the Age of Disruptive Technologies (edited book)
    with Sarvin Eshaghi and Guzden Varinlioğlu
    Arab Society for Computer-Aided Architectural Design. 2021.
  • XXVI International Conference of the Ibero-American Society of Digital Graphics (edited book)
    with Gülşen Aytaç, Sarvin Eshaghi, and Sana Vaez Afshar
    Ibero-American Society of Digital Graphics. 2022.