• Meta-Analysis on the Effectiveness of Argument-Based Learning on Students’ Conceptual Understanding
    Jenifer M. Ramallosa, Aaron Funa, Antonette Geron, Rosel Ibardaloza, and Maricar S. Prudente
    Association for Computing Machinery 1. 2022.
    Argumentation in science as an approach to scientific literacy has been gaining the education sectors' attention. However, as the demands in education changes, assessing the effectiveness of argument-based learning (ABL) in science becomes more important. The researchers meta-analyzed 14 empirical research papers between 2011 and 2021 that were gathered from different meta-search engines and screened according to pre-determined criteria. The Comprehensive Meta-Analysis generated the effect size,…Read more
  • Constructivist Learning Amid the COVID-19 Pandemic: Investigating Students’ Perceptions of Biology Self-Learning Modules
    Aaron Funa and Frederick Talaue
    International Journal of Learning, Teaching and Educational Research 20 (3): 250-264. 2021.
    Modes of teaching and learning have had to rapidly shift amid the COVID-19 pandemic. As an emergency response, students from Philippine public schools were provided learning modules based on a minimized list of essential learning competencies in Biology. Using a cross-sectional survey method, we investigated students’ perceptions of the Biology self-learning modules (BSLM) that were designed in print and digitized formats according to a constructivist learning approach. Senior high school STEM s…Read more
  • Effectiveness of Problem-Based Learning on Secondary Students’ Achievement in Science: A Meta-Analysis
    Aaron Funa and Maricar Prudente
    International Journal of Instruction 14 (4): 69-84. 2021.
    Preparing students for the real challenges in life is one of the most important goals in education. Constructivism is an approach that uses real-life experiences to construct knowledge. Problem-Based Learning (PBL), for almost five decades now, has been the most innovative constructivist pedagogy used worldwide. However, with the rising popularity, there is a need to revisit empirical studies regarding PBL to serve as a guide and basis…Read more
  • Validation of Gamified Instructional Materials in Genetics for Grade 12 STEM Students
    Aaron Funa and Jhonner Ricafort
    International Journal of Sciences: Basic and Applied Research 47 (2): 168-180. 2019.
    Instructional material is an integral part of teaching and learning process. Validating instructional materials is imperative to ensure quality before widespread utilization. This study validated the developed Gamified Instructional Material (GIM) in genetics for grade 12 STEM students. It employed the descriptive-developmental research design involving 41 STEM students and 11 Biology education experts chosen through purposive sampling. Findings revealed that students and experts strongly agreed…Read more
  • Developing Gamified Instructional Materials in Genetics for Grade 12 STEM
    Aaron Funa and Jhonner Ricafort
    International Journal of Engineering Science and Computing 9 (3): 20597-20600. 2019.
    As technology advances, the demand for innovative instructional materials also increases. As a result, the Department of Education urges teachers to develop instructional materials. This study was conducted at Bulusan National High School, Bulusan, Sorsogon, Philippines SY 2018-2019 which was aimed to develop gamified instructional materials in genetics that would aid in teaching and learning process of grade 12 STEM students. The developed gamified materials were collectively called the GIM in …Read more
  • GAMIFICATION IN GENETICS: EFFECTS OF GAMIFIED INSTRUCTIONAL MATERIALS ON THE STEM STUDENTS’ INTRINSIC MOTIVATION
    Aaron Funa, Renz Alvin Gabay, and Jhonner D. Ricafort
    Jurnal Pendidikan IPA Indonesia 10 (4): 462-473. 2021.
    Gamification in education offers an innovative way of learning. However, some studies claim that, while it helps raise students’ motivation, the kind of motivation is extrinsic and, so, intrinsic motivation declines with time. The researchers used the descriptive research design to describe the STEM students’ intrinsic motivation along with the utilization of game elements in teaching genetics through a learning management system. The researchers collected quantitative data using the Intrinsic M…Read more