•  169
    Video Games as Self-Involving Interactive Fictions
    with Jon Robson
    Journal of Aesthetics and Art Criticism 74 (2): 165-177. 2016.
    This article explores the nature and theoretical import of a hitherto neglected class of fictions which we term ‘self-involving interactive fictions’. SIIFs are interactive fictions, but they differ from standard examples of interactive fictions by being, in some important sense, about those who consume them. In order to better understand the nature of SIIFs, and the ways in which they differ from other fictions, we focus primarily on the most prominent example of the category: video-game fictio…Read more