•  9
    In his renowned paper Do Artifacts Have Politics?, Langdon Winner (Daedalus, 109(1), 121–136, 1980) ascribes two political qualities to technological artifacts. Firstly, Winner shows that technological artifacts can be used to settle social or political problems, and can thereby structure social relations, reinforce vested interests, and engineer human relations (i.e., politicized artifacts). Winner also discusses a second political quality of artifacts, arguing that some technological artifacts…Read more
  • This chapter applies Langdon Winner’s insights on the politics of technological artifacts to contemporary biomedical technologies for Type 1 Diabetes (T1D) management. As people with T1D rely on continuous monitoring and treatment technologies to survive, these systems, especially artificial pancreas systems (APS), shape more than clinical outcomes. They participate in the production of knowledge, access, and authority within healthcare. By examining the development and use of APS, the chapter i…Read more
  •  2
    Urban infrastructures are known to determine the quality of a city, such as its justness and democratic approaches. They enable the flow of goods, people, and information. More importantly, thanks to them, people can develop a new, or different, understanding of their own environment and themselves, both thanks to their personal standpoints and encountering others. However, even though many scholars have recognized such a crucial role, a theoretical review of this theme and its broader implicati…Read more
  •  3
    Langdon Winner uses the concept of “technological somnambulism” to criticize how we often accept technology-driven changes without fully questioning their deeper impacts. In recent years, there has been a strong push to develop responsible technologies, especially in the age of Artificial Intelligence (AI), that anticipate socio-ethical concerns and integrate human values into technological design. At first glance, this suggests that we are no longer “sleepwalking” through technological change b…Read more
  •  2
    Crystal Cook Marshall reopens Langdon Winner’s The Whale and the Reactor’s title chapter as a theoretical, philosophical, and political warning that we have not heeded. We are no longer site-specific whales swimming near nuclear reactors. Coalfields, often a focus of Cook Marshall’s work, now bring risk to us all, dispersing and excelling catastrophe—we create coalfields, and we are coalfields. Blending personal narrative, excavation of STS, and direct encounter with Hurricane Helene, Cook trace…Read more
  •  9
    The purpose of this chapter is to present an interpretation of Langdon Winner’s perspective on the problem of autonomous technology, which relates to the debate on the notion of alienation. I also intend to show here that by decoding the phenomenon of autonomous and alienated technology, we can more clearly observe the current processes of knowledge and power centralization that actually existing Artificial Intelligence is promoting. The theoretical tools brought by Winner in his two books, Auto…Read more
  •  4
    This chapter revisits Langdon Winner’s question “Do Artefacts Have Politics?” to argue that contemporary philosophy of technology has overly confined political analysis of technologies to an ontic register, focusing on discrete artefacts and their immediate social effects. We reconstruct an ontological approach that investigates how technologies help constitute the very conditions of possibility of politics. First, drawing on Heidegger’s ontic/ontological distinction, we show how the empirical t…Read more
  • By virtue of its focus on providing definite tools for discourse analysis, the field of rhetorical studies is uniquely positioned as a counterpart to Langdon Winner’s philosophy of technology. Acknowledging resonance between the two, this chapter considers Langdon Winner’s characterization of high technology society and examines how it intersects with rhetorical studies insight in public discourse itself and the situations within which public discourse arises. The chapter proceeds in three parts…Read more
  •  7
    This chapter interrogates Langdon Winner’s now infamous piece “Do Artifacts Have Politics” through the lens of Design. As both designers and users of technologies and infrastructures, there is much to be gained from disciplinary translations and deeper considerations of Winner’s ideas: refocusing on contextual and situated aspects surrounding a designed object or system, foregrounding issues related to time and obduracy, encouraging ethical Design considerations, and increasing the scope of desi…Read more
  •  6
    Laboratories have become an invasive species. In this chapter paper, I critically examine the field of retail atmospherics—an offshoot of marketing and behavioral psychology fields that attempts to engineer emotional atmospheres to induce consumers towards purchasing. Through a close reading of this small, but influential, literature, I analyze the affective politics of retail environments as they struggle to shift from brick-and-mortar stores into digital marketplaces. I argue that the empirici…Read more
  •  19
    This volume represents the breadth of Langdon Winner’s influence and includes chapters from a wide range of scholars from the global north and south working in the fields of engineering, philosophy, STS, and sociology on broad applications, from technological sleepwalking to atmospheric marketing. As resistance is a central thread throughout all of Winner’s work, these contributions challenge hegemony and reimagine the way things are into the way things might be. The authors provide insights on…Read more
  •  16
    “The Face of Extinction”: On Haunted Futures with Machine-Animals
    In Nora Castle & Giulia Champion (eds.), Animals and Science Fiction, Springer Verlag. pp. 317-329. 2024.
    Jacques Derrida theorizes in Specters of Marx (1993) that the possibilities of the future, which guide and shape present courses of action, are constantly haunted by the decisions and directions of the past. By analyzing the video game Horizon Zero Dawn (2017) through the theoretical lenses of hauntology, the richness of the game’s narrative and its unique approach to relations with nonhuman animals is highlighted. When faced with a possible future in which all keystone species have been replace…Read more