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    Still-images of videogames, discussed in this paper as ‘videogame photography’, have increasingly found a home in gallery exhibits. This contrasts with other forms of media derived from videogames, such as ‘livestreams’ and ‘let’s plays’, which have been characterised by communal spectatorship facilitated through online platforms. Through the work of Vilém Flusser, I argue that this is because what links videogame photography to real-world photography is its use of photographic conventions, and …Read more
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    Wilson’s Multi-stage Account and the Dilemma of Videogame Photography
    Debates in Aesthetics 18 (2): 49-65. 2024.
    Through her revision of Ansel Adams’s analogy between classical music and fine-art photography, Dawn M. Wilson arrives at a compelling idea: we can identify photographs by asking if an image contains a ‘photographic event’ in its causal history. This test provides a basis to accommodate a broader range of photographic practices than previous philosophical accounts of photography have allowed. In her discussion of Adams’s analogy, however, Wilson also makes it clear that accommodating first-order…Read more