Through her revision of Ansel Adams’s analogy between classical music and fine-art photography, Dawn M. Wilson arrives at a compelling idea: we can identify photographs by asking if an image contains a ‘photographic event’ in its causal history. This test provides a basis to accommodate a broader range of photographic practices than previous philosophical accounts of photography have allowed. In her discussion of Adams’s analogy, however, Wilson also makes it clear that accommodating first-order…
Read moreThrough her revision of Ansel Adams’s analogy between classical music and fine-art photography, Dawn M. Wilson arrives at a compelling idea: we can identify photographs by asking if an image contains a ‘photographic event’ in its causal history. This test provides a basis to accommodate a broader range of photographic practices than previous philosophical accounts of photography have allowed. In her discussion of Adams’s analogy, however, Wilson also makes it clear that accommodating first-order practice does not mean accepting every claim made by photographers as true. In this paper, I will argue that these competing tendencies are indicative of a tension in the ‘multi-stage’ account of photography that informs much of Wilson’s work, including the test she derives from her revision of Adams’s analogy. This tension, I will argue, is foregrounded by ‘videogame photography’: static images produced using videogames that have recently enjoyed increased popularity among photographers and photography institutions. Despite its increasing presence in the photographic art world, it is unclear whether videogame photography can be viewed as photography proper using Wilson’s test, without substantially diluting the theoretical commitments of the multi-stage account. I will conclude, therefore, that videogame photography presents a dilemma for the account: it either compromises its theoretical rigour to accommodate videogame photography, or it rejects this artform, thereby compromising its ability to accommodate first-order practice.