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    Destiny 2 and Platform-Oriented Ontology
    Techné Research in Philosophy and Technology 28 (2): 169-193. 2024.
    The objects we encounter in platformised video games like Destiny 2 pose a challenge to philosophical theorisations of the object. For platformised video game objects, their phenomenological position is not spatio-temporally contiguous with the underlying systems leading to their emergence on-screen. While philosophers and media theorists tend to view such objects as simulations, fictions, or data objects that appear within game spaces, comparatively little thought has been given to the ontology…Read more