The purpose of this paper is twofold: (1) to clarify Ludwig Wittgenstein’s thesis that colours possess logical structures, focusing on his ‘puzzle proposition’ that“there can be a bluish green but not a reddish green”, (2) to compare model-theoretical and gametheoretical approaches to the colour exclusion problem. What is gained, then, is a new gametheoretical framework for the logic of ‘forbidden’ (e.g., reddish green and bluish yellow) colours. My larger aim is to discuss phenomenological prin…
Read moreThe purpose of this paper is twofold: (1) to clarify Ludwig Wittgenstein’s thesis that colours possess logical structures, focusing on his ‘puzzle proposition’ that“there can be a bluish green but not a reddish green”, (2) to compare model-theoretical and gametheoretical approaches to the colour exclusion problem. What is gained, then, is a new gametheoretical framework for the logic of ‘forbidden’ (e.g., reddish green and bluish yellow) colours. My larger aim is to discuss phenomenological principles of the demarcation of the bounds of logic as formal ontology of abstract objects.