Erik Champion is currently Enterprise Fellow at the University of South Australia (UniSA), Adelaide, investigating serious games and digital cultural heritage, especially virtual heritage. He is also an Honorary Professor at ANU Centre for Digital Humanities Research (CDHR) at the Australian National University (ANU), Canberra, an Honorary Research Fellow at the School of Social Sciences, University of Western Australia, and Emeritus Professor at Curtin University. At Curtin he was UNESCO Chair of Cultural Heritage, as well as Visualisation Theme Leader and Steering Committee member at the Curtin Institute for Computation (CIC). Prior to Curt…
Erik Champion is currently Enterprise Fellow at the University of South Australia (UniSA), Adelaide, investigating serious games and digital cultural heritage, especially virtual heritage. He is also an Honorary Professor at ANU Centre for Digital Humanities Research (CDHR) at the Australian National University (ANU), Canberra, an Honorary Research Fellow at the School of Social Sciences, University of Western Australia, and Emeritus Professor at Curtin University. At Curtin he was UNESCO Chair of Cultural Heritage, as well as Visualisation Theme Leader and Steering Committee member at the Curtin Institute for Computation (CIC). Prior to Curtin he was the Project Leader of DIGHUMLAB in Denmark. In the last three years he has also been a chief investigator on five national grants, all relate to digital heritage or to digital humanities infrastructure research.
His recent books are Critical Gaming: Interactive History and Virtual Heritage for Routledge’s Digital Research in the Arts and Humanities Series, and Playing with the Past (Springer, 2011). He also wrote Organic Design in Twentieth-Century Nordic Architecture (Routledge, 2019). In 2021 he edited the open access book: Virtual Heritage: A Guide (Ubiquity Press, 2021) and in November 2021 Indiana University Press will launch the book Rethinking Virtual Places. He edited The Phenomenology of Real and Virtual Places (Routledge, 2018), Game Mods: Design, Theory and Criticism (ETC Press, 2012) and co-edited Cultural Heritage Infrastructures in Digital Humanities (Routledge, 2017).