I'm a philosopher whose work combines methods and ideas from phenomenology, existentialism, post-structuralism, philosophy of technology, and game studies to explore how digital games illuminate core philosophical questions about meaning, freedom, embodiment, and human existence - not only through narrative, but also through their design and mechanics.

I have a forthcoming monograph called 'Breaking the Game: Playable Philosophy in the Digital Age' (Play Story Press, 2026), and I edited 'The Rise of the Roguelite: Inside a Gaming Phenomenon' (Taylor and Francis / CRC Press, 2025). I have also published widely in leading journals such as Synt…

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