Tilburg, Netherlands
  •  273
    A queer duoethnography of Final Fantasy VII
    with Josephine Baird
    Tidskrift För Genusvetenskap 45 (2-3): 112-138. 2025.
    This article recommends a queer duoethnographical approach to the study of often marginalized LGBTQIA+ and specifically trans people’s engagement with games. Centering an understanding of the queer phenomenology of orientation (Ahmed 2006) in games (Dalby 2024), we present our feminist and queer theoretically inspired duoethnography of a single scene in the video game, Final Fantasy VII. This case study demonstrates the value of duoethnography to account for differences and commonalities of quee…Read more
  •  448
    The Blind Gamer: Examining Ethical Agency Through Choice Blindness in Game Design
    with Michał Klincewicz, Paris Mavromoustakos Blom, and Pieter Spronck
    Lecture Notes in Computer Science 16042 (Entertainment Computing – ICEC 2). 2025.
    This study examines the interplay between choice blindness and moral decision-making through the design and implementation of a decision-driven adventure game called Lost Civilization. Choice blindness, a phenomenon where individuals fail to detect changes in their decisions, was investigated within a controlled narrative environment featuring moral dilemmas in total, 56 participants (24 female, ages 18–35) engaged with the game, which subtly manipulated one of their moral decisions. The finding…Read more