My name is Lin Lin. I am a new PhD student at the University of Glasgow, where I aim to complete my studies by 2028. My doctoral research focuses on the intersections of virtual reality interactions, causation, and simulation, striving to uncover fresh perspectives and insights in these areas. In addition to my doctoral studies, I am engaged in a student research project at the Research Center for Digital Humanities, Renmin University of China, where I mainly focus on tracking academic developments at the overlapping areas of digital humanities, aesthetics, and philosophy.
I am interested in philosophy of technology and aesthetics. Currently…
My name is Lin Lin. I am a new PhD student at the University of Glasgow, where I aim to complete my studies by 2028. My doctoral research focuses on the intersections of virtual reality interactions, causation, and simulation, striving to uncover fresh perspectives and insights in these areas. In addition to my doctoral studies, I am engaged in a student research project at the Research Center for Digital Humanities, Renmin University of China, where I mainly focus on tracking academic developments at the overlapping areas of digital humanities, aesthetics, and philosophy.
I am interested in philosophy of technology and aesthetics. Currently, I focus on these interesting topics: virtual causations (virtual interactions, virtual experiences, virtual ontology), aesthetics and morality (aesthetic obligations, moral beauty, and group agents), digital arts (video games, digital media, interactive artworks). I hold a Master’s degree in Aesthetics from Uppsala University, Sweden (2023), funded by Anders Wall Foundation. Prior to that, I completed my Bachelor’s degree in Philosophy at Sun Yat-sen University, China (2021).
Please feel free to reach out to me at [email protected].