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    Embodying the Avatar in Videogames
    Dissertation, University College Dublin. 2022.
    Videogames are a pervasive part of lives of children and adults alike, with 73%of Americans older than 2 years engaging with them (Group, 2019). Playingvideogames can be seen as an activity that is done through our fingertips andwith our visual apparatus focused on a screen, without involvement of the restof our body, and it is usually considered as such from a cognitivist point ofview (Campbell, 2012; Gee, 2003; Klimmt and Hartmann, 2006) however thisraises the question of whether videogames ca…Read more
  •  165
    4E Cognition refers to a group of frameworks that propose an embodied, embedded, enacted and extended approach to cognition, in contrast with computational or brain-focused perspectives. Here I would like to explore questions of morality and ethics from the perspective of some such frameworks. In particular we will look at Varela (1999)'s exploration of ethics inspired by eastern traditions and on his own and Maturana's framework of autopoietic organisations (Maturana and Varela, 1987). We then …Read more