•  121
    Virtue-al Ethics?
    In Sarah Malanowski & Nicholas R. Baima (eds.), Virtue Theory and Video Games: Level Up Your Character, Routledge. pp. 72-90. 2026.
    This chapter argues that virtue ethics cannot coherently evaluate virtual actions. Virtual actions lack the features that virtue ethics needs to get off the ground. Attempts to ground their wrongness in effects on character either bootstrap (assuming the viciousness they aim to prove) or collapse into consequentialism. Appeals to imagination or symbolic meaning fare no better. The upshot: if you accept virtue ethics, you should be an amoralist about virtual actions; if you reject amoralism, you …Read more
  •  335
    Authoring Physics: the Ontology of Video Games
    Philosophy and Technology 39 (1): 5. 2025.
    This paper argues that video games are neither games – in the sense of containing a set of constitutive rules – nor merely pieces of equipment which we integrate into systems of constitutive rules (such as a bat or chessboard). Rather, they are better understood as _agency scaffolds_: objects whose coded substratum distinguishes them from traditional game equipment by _guiding_ players toward certain goals and rule structures, without fixing the set of constitutive rules that the player must ado…Read more
  •  3
    Introduction
    In Ethical Theory in Global Perspective, Suny Press. pp. 13-26. 2024.
  •  106
    Zhuangzi and ideological state apparatuses
    Philosophy and Social Criticism 51 (10): 1749-1766. 2025.
    Louis Althusser is perhaps most well-known for his concept of ‘Ideological State Apparatuses’ (ISAs). However, Althusser is not clear about what role, if any, ISAs play in a post-capitalist society. At times, Althusser talks about ISAs (and the state) withering; at other times, they are merely reformed. Sometimes, ISAs are described as having an inescapable repressive dimension; on other occasions, they are a perfectly acceptable tool for the reproduction of socialism. In this paper, I offer a w…Read more
  •  150
    A straightforward, accessible introduction to core theories in normative ethics from Western and non-Western philosophy suitable for the classroom.
  •  344
    Ce chapitre compare trois systèmes philosophiques sur le rapport entre unité et multiplicité, et leurs implications éthiques. Chez Spinoza, toutes les choses sont des modes d'une substance unique, et l'éthique repose sur la similitude des essences humaines. Chez Zhang Zai, le qi et le taixu forment un processus polaire unifié où l'harmonie naît de la différence plutôt que de la ressemblance. Dans le bouddhisme chan, les choses sont vides de nature propre mais absolument uniques dans leur interdé…Read more
  •  46
    Mind, Body and Self (edited book)
    Springer Nature Switzerland. 2024.
    This book is a unique collaboration of philosophers from across the world bringing together contemporary concepts of consciousness, the Māori conception of self, as well as Indian and Buddhist concepts of self and mental states. Contemporary concepts of consciousness include higher-order consciousness and phenomenological approaches. The idea behind this volume came from an international conference on ‘Mind, Body and Self’ held at Victoria University of Wellington; organised by the Society for P…Read more
  •  13
    Public Reason and Ecological Truth
    In Peter D. Hershock & Roger T. Ames (eds.), Philosophies of Place: An Intercultural Conversation, University of Hawaii Press. pp. 147-158. 2019.
  •  166
    Act consequentialism and the gamer’s dilemma
    Ethics and Information Technology 27 (2): 1-10. 2025.
    This paper considers how act consequentialism can engage with the Gamer’s Dilemma (the seeming moral distinction between virtual murder and virtual child molestation in video games). I argue that often the dilemma is implicitly or explicitly framed in a way that presumes that an answer can only be in terms of action types rather than tokens. This framing unfairly stacks the deck against act consequentialist approaches. An act consequentialist approach to the Gamer’s Dilemma speaks to its own set…Read more
  •  1907
    Towards a Value-Neutral Definition of Sport
    Sport, Ethics and Philosophy 19 (1): 4-19. 2023.
    In this paper I argue that philosophers of sport should avoid value-laden definitions of sport; that is, they should avoid building into the definition of sport that they are inherently worthwhile activities. Sports may very well often be worthwhile as a contingent matter, but this should not be taken to be a core feature included in the definition of sport. I start by outlining what I call the ‘legitimacy-conferring’ element of the category ‘sport’. I then argue that we ought not to include suc…Read more
  •  33
    Correction: Framing the Gamer’s Dilemma
    Ethics and Information Technology 26 (4): 1-1. 2024.
  •  954
    Zhuangzi and Ideological State Apparatuses
    Philosophy and Social Criticism 1-18. 2024.
    Louis Althusser is perhaps most well-known for his concept of ‘Ideological State Apparatuses’ (ISAs). However, Althusser is not clear about what role, if any, ISAs play in a post-capitalist society. At times, Althusser talks about ISAs (and the state) withering; at other times, they are merely reformed. Sometimes, ISAs are described as having an inescapable repressive dimension; on other occasions, they are a perfectly acceptable tool for the reproduction of socialism. In this paper, I offer a w…Read more
  •  904
    Framing the Gamer's Dilemma
    Ethics and Information Technology 26 (59): 1-10. 2024.
    The Gamer's Dilemma is a much-discussed issue in video game ethics which probes our seemingly conflicting intuitions about the moral acceptability of virtual murder compared to virtual child molestation. But how we approach this dilemma depends on how we frame it. With this in mind, I identify three ways the dilemma has been conceptualized: the Descriptive Gamer's Investigation, which focuses on empirically explaining the source of our intuitions; the Gamer's Puzzle, which uses the dilemma to ex…Read more
  •  1106
    Mapping the terrain of sport: a core-periphery model
    Journal of the Philosophy of Sport (1): 1-23. 2024.
    In this paper, I propose a new way of defining sport that I call a ‘core-periphery’ model. According to a core-periphery model, sport comes in degrees – what I refer to as ‘sport-likeness’ – and the aim of the philosopher of sport is to chart those dimensions along which an activity can be more or less a sport. By introducing the concept of sport-likeness, the core-periphery model complicates the picture of what is or is not a sport and encourages philosophers interested in defining sport to eng…Read more
  •  229
    A survey of particularist, anti-theoretical, and other approaches to morality across traditions.
  •  2277
    An accessible introduction to the moral philosophy of Jürgen Habermas.
  •  1
    A survey of deontological ethical theory across traditions.
  •  678
    An accessible introduction to the ethical theory of the Mohists.
  •  155
    A survey of consequentialist ethical theory across traditions.
  •  2
    A survey of character-based ethical theory across traditions.
  •  9
    Mou Zongsan and Moral Feeling
    with Wing-Cheuk Chan
    In Michael Hemmingsen (ed.), Ethical Theory in Global Perspective, Suny Press. pp. 207-220. 2024.
  •  1403
    Movement compression, sports and eSports
    European Journal for Sport and Society 1-19. 2023.
    In this paper I argue for the usefulness of the concept of ‘movement compression’ for understanding sport and games, and particularly the differences between traditional sport and eSport (as currently practised). I suggest that movement compression allows us to distinguish between different activities in terms of how movement quality (in the sense of the qualities the movement possesses, rather than that the movement is of ‘high quality’) affects outcome. While it applies widely, this concept ca…Read more
  •  1468
    What is a metagame?
    Sport, Ethics and Philosophy 18 (5): 452-467. 2024.
    The concept of metagames can be of use to philosophers of sport and games. However, the term ‘metagame’ is used throughout the literature in several different, distinct senses, few of which are clearly defined, and as a result there remains ambiguity about what, precisely, this term means. In this paper, I attempt to disambiguate the term metagame. I have come across at least four different senses of ‘metagame’ in academic literature about games. Of these four senses, most relevant to philosophe…Read more
  •  749
    In this paper I contrast the metaphysical philosophies of Benedict de Spinoza and the ‘sudden enlightenment’ tradition of Chan Buddhism. Spinoza’s expressivist philosophy, in which everything can be conceived via a lineage of finite causes terminating in substance as a metaphysical ground of all things, emphasises the relative sameness of all entities. By contrast, Chan’s philosophy of emptiness, which rests on the dependent co-origination of all entities, renders such comparison fundamentally m…Read more
  •  1128
    Carl Schmitt, sportspersonship, and the Ius Publicum Ludis
    Journal of the Philosophy of Sport 49 (1): 37-51. 2020.
    In this paper, I argue that sportspersonship is a means of performing fundamental sociality; it is about the conversion of a foe (inimicus) into an enemy (hostis). Drawing on Carl Schmitt’s distinction between enemy and foe – inimicus and hostis – as well as his discussion of the ius publicum Europaeum, I suggest a model of sportspersonship that sees it as expressing the competitive relations between equals that undergird the most minimal form of sociality; relations that any deeper union takes …Read more
  •  2761
    Speedrunning is a kind of ‘metagame’ involving video games. Though it does not yet have the kind of profile of multiplayer e-sports, speedrunning is fast approaching e-sports in popularity. Aside from audience numbers, however, from the perspective of the philosophy of sport and games, speedrunning is particularly interesting. To the casual player or viewer, speedrunning appears to be a highly irreverent, even pointless, way of playing games, particularly due to the incorporation of “glitches”. …Read more
  •  1598
    Mozi and George Berkeley are philosophers who are not often put into conversation. However, I argue that comparing them can shed some light on the relationship between certain philosophical positions and their resulting moral philosophies. Specifically, I will draw attention to the way that their lack of interest in an appearance-reality distinction and in "essence" gives rise to a tension between consequentialism and divine command theory. These similarities exist despite the fact that Mozi and…Read more
  •  1224
    I argue that in purely professional games of pure chance, such as slot machines, roulette, baccarat or pachinko, any instance of cheating that successfully deceives the judge can be ‘part of the game’. I examine, and reject, various proposals for the ‘ethos’ that determines how we ought to interpret the formal rules of games of pure chance, such as being a test of skill, a matter of entertainment, a display of aesthetic beauty, an opportunity for hedonistic pleasure, and a fraternal activity. Ul…Read more
  •  48
    Public Reason and Ecological Truth
    In Peter D. Hershock & Roger T. Ames (eds.), Philosophies of Place: An Intercultural Conversation, University of Hawaii Press. pp. 147-158. 2019.
    In this chapter, I consider the kinds of validity claims used in moral discourse—that is, what kinds of reasons we can offer when we are discussing what we ought to do in situations of disagreement and conflict. I suggest that the ones that are typically used in Western society, or that match our common sense in terms of the kinds of activities we undertake in discourse—claims about facts in the world, claims about what is normatively appropriate, and claims about the honesty of self-expressions…Read more