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379Smart Moral Technologies and Anti-Intellectualism about AbilitiesSocial Epistemology Review and Reply Collective 14 ( 10). 2025.Gloria Andrada and Adam J. Carter—“Mind-Technology Problem s for Know-How Anti- Intellectualism,” 2025—use the Mind-Technology problem (MTP) framework (Clowes, Gärtner, and Hipólito 2021) as a basis for theorizing about skills and know-how. More specifically, they focus on anti-intellectualism about know-how, so the view that S knows how to do X in virtue of S having the ability to intentionally X. Anti-intellectualism is contrasted with intellectualism about know-how, so the view that S knows h…Read more
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729The effects of beliefs on correcting misinformation in memoryJournal of Cognitive Psychology 37. 2025.We are faced with false information (misinformation) and corrections regularly. Typically, we have no problem correcting misinformation. However, there are individual differences in how effective people are in correcting misinformation and in the scope and magnitude of the influence of misinformation after correction. Understanding individual differences can shed light on the mechanisms that underlie these effects. Here, we asked participants to read fictitious news articles that were later corr…Read more
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575Investigating Complex Dynamics in Eye-Aspect-Ratio of Expert Tetris Players Using Recurrence Quantification Analysis2025 Ieee Conference on Games (Cog) 1 1-8. 2025.Expert video game players exhibit unique behaviors compared to their less experienced counterparts. Such behaviours may also influence physiological aspects such as blinks and eyelid movements. In this study, we used the Eye Aspect Ratio (EAR) signal from a webcam to investigate the complex dynamics of eyelid movements among players with different levels of expertise in Tetris. We measured complex dynamics using recurrence quantification analysis (RQA) based measures (Determinism, Laminarity, Av…Read more
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448The Blind Gamer: Examining Ethical Agency Through Choice Blindness in Game DesignLecture Notes in Computer Science 16042 (Entertainment Computing – ICEC 2). 2025.This study examines the interplay between choice blindness and moral decision-making through the design and implementation of a decision-driven adventure game called Lost Civilization. Choice blindness, a phenomenon where individuals fail to detect changes in their decisions, was investigated within a controlled narrative environment featuring moral dilemmas in total, 56 participants (24 female, ages 18–35) engaged with the game, which subtly manipulated one of their moral decisions. The finding…Read more
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735New laws of robotics: defending human expertise in the age of AI, by Frank Pasquale (review)Prometheus. forthcoming.
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436A critical discussion of strategies and ramifications of implementing conversational agents in mental healthcareComputers in Human Behavior: Artificial Humans 5 (100182). 2025.In recent years, there has been growing optimism about the potential of conversational agents, such as chatbots and social robots, in mental healthcare. Their scalability offers a promising solution to some of the key limitations of the dominant model of treatment in Western countries. However, while recent experimental research provides grounds for cautious optimism, the integration of conversational agents into mental healthcare raises significant clinical and ethical challenges, particularly …Read more
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516Expertise Prediction of Tetris Players Using Eye Tracking InformationAdvances in Intelligent Data Analysis Xxiii 23. 2025.We report on an application of three multivariate time series classification methods, Hive-Cote 2.0, MiniRocket, and Mr-Petsc, to gaze and eyelid movement data to classify expertise. Our methods can be used to noninvasively monitor performance and identify experts using low-grade equipment. The test case was Tetris, which is a video game in which players arrange falling blocks to clear horizontal lines with increasing points and difficulty as the game advances. In addition to being able to class…Read more
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384What makes a theory of consciousness unscientific?Nature Neuroscience 28 (4): 1-5. 2025.Theories of consciousness have a long and controversial history. One well-known proposal — integrated information theory — has recently been labeled as ‘pseudoscience’, which has caused a heated open debate. Here we discuss the case and argue that the theory is indeed unscientific because its core claims are untestable even in principle.
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1676Slopaganda: The interaction between propaganda and generative AIFilosofiska Notiser 12 (1): 135-162. 2025.At least since Francis Bacon, the slogan “knowledge is power” has been used to capture the relationship between decision-making at a group level and information. We know that being able to shape the informational environment for a group is a way to shape their decisions; it is essentially a way to make decisions for them. This paper focuses on strategies that are intentionally, by design, impactful on the decision-making capacities of groups, effectively shaping their ability to take advantage o…Read more
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655Theories of Consciousness Should Not Be Afraid of DreamsIn Alexander D. Carruth, Heidi Haanila, Paavo Pylkkänen & Pii Telakivi (eds.), True Colors, Time After Time: Essays Honoring Valtteri Arstila, University of Turku. pp. 53-69. 2024.This paper reviews some reasons for us believing that dreams are phenomenally conscious experiences. I point out that if dreams would be such then one should be able to draw analogies between them and waking conscious experiences at the level of folk psychology, behavior, and neuroanatomy. Instead, we find disanalogies at all these levels, so while we may have no strong reason to accept that dreams are unconscious, we have good reason to think they are different from conscious experiences. A saf…Read more
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1598Drugs and Hugs: Stimulating Moral Dispositions as a Method of Moral EnhancementIn Michael Hauskeller & Lewis Coyne (eds.), Moral Enhancement: Critical Perspectives, Cambridge University Press. 2018.Advocates of moral enhancement through pharmacological, genetic, or other direct interventions sometimes explicitly argue, or assume without argument, that traditional moral education and development is insufficient to bring about moral enhancement. Traditional moral education grounded in a Kohlbergian theory of moral development is indeed unsuitable for that task; however, the psychology of moral development and education has come a long way since then. Recent studies support the view that mora…Read more
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540Detecting Experts Using a MiniRocket: Gaze Direction Time Series Classification of Real-Life Experts Playing the Sustainable PortGala 2024. Lecture Notes in Computer Science 15348. 2025.This study aimed to identify real-life experts working for a port authority and lay people (students) who played The Sustainable Port, a serious game aiming to simulate the dynamics occurring in a port area. To achieve this goal, we analyzed eye gaze data collected noninvasively using low-grade webcams from 28 participants working for the port authority of the Port of Rotterdam and 66 students. Such data were used for a classification task implemented using a MiniRocket classifier, an algorithm …Read more
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584Know Your Game, From in-Real Life Experts to Video Game Experts: Discriminating in-Real Life Experts From Non-Experts Using Blinks and EAR-Derived FeaturesIEEE Transactions on Games 1 1-12. 2024.Serious games are an effective method of reproducing aspects of the complex interplay between environments and stakeholders in business situations. In the game we describe here, The Sustainable Port, players experience what it is like to make decisions in such a complex environment. Their aim in the game is to grow the Port of Rotterdam while keeping economic growth in balance with sustainability goals. In this study, we assessed whether experienced Port of Rotterdam employees (PoR employees) sh…Read more
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775Existing ethical guidelines that aim to guide the development of mental health apps tend to overemphasize the role of Western conceptual frameworks. While such frameworks have proved to be a useful first step in introducing ethics to a previously unregulated industry, the rapid global uptake of mental health apps requires thinking more deeply about the diverse populations these apps seek to serve. One way to do this is to introduce more intercultural ethical perspectives into app design and the …Read more
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653Introducing “The Sustainable Port”: A Serious Game to Study Decision-Making in Port-Related Environments2024 Ieee Gaming, Entertainment, and Media Conference (Gem) 1 1-6. 2024.In this paper, we report on the development of The Sustainable Port video game, which aims to simulate the complex dynamics and decisions occurring in the present and future development of a port area considering environmental aspects (CO2 emissions) and profit. To evaluate if this game fulfills its purpose, we asked 75 students and 34 employees at the Port of Rotterdam (PoR) to play The Sustainable Port. Our results show that PoR employees score higher than students suggesting a transfer betwee…Read more
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1065A narrative review of the active ingredients in psychotherapy delivered by conversational agentsComputers in Human Behavior Reports 14. 2024.The present narrative review seeks to unravel where we are now, and where we need to go to delineate the active ingredients in psychotherapy delivered by conversational agents (e.g., chatbots). While psychotherapy delivered by conversational agents has shown promising effectiveness for depression, anxiety, and psychological distress across several randomized controlled trials, little emphasis has been placed on the therapeutic processes in these interventions. The theoretical framework of this n…Read more
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1720Uses and Abuses of AI EthicsIn David J. Gunkel (ed.), Handbook on the Ethics of Artificial Intelligence, Edward Elgar Publishing. 2024.In this chapter we take stock of some of the complexities of the sprawling field of AI ethics. We consider questions like "what is the proper scope of AI ethics?" And "who counts as an AI ethicist?" At the same time, we flag several potential uses and abuses of AI ethics. These include challenges for the AI ethicist, including what qualifications they should have; the proper place and extent of futuring and speculation in the field; and the dilemmas concerning how we use our public and academic …Read more
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1265Tracking Early Differences in Tetris Perfomance Using Eye Aspect Ratio Extracted BlinksIEEE Transactions on Games 1 1-8. 2023.This study aimed to evaluate if eye blinks can be used to discriminate players with different performance in a session of Nintendo Entertainment System (NES) Tetris. To that end, we developed a state-of-the-art method for blink extraction from EAR measures, which is robust enough to be used with data collected by a low-grade webcam such as the ones widely available on laptop computers. Our results show a significant decrease in blink rate per minute (blinks/m) during the first minute of playing …Read more
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43Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video GamesIn Kristian Kiili, Koskinen Antti, Francesca de Rosa, Muhterem Dindar, Michael Kickmeier-Rust & Francesco Bellotti (eds.), Games and Learning Alliance. GALA 2022. Lecture Notes in Computer Science, vol 13647., Springer International Publishing. pp. 202--211. 2022.The aim of this study was to test whether an online video game can be used to investigate planning ability and whether fluid intelligence, objective numeracy, and subjective numeracy are predictive of game performance. Our results demonstrate that fluid intelligence is particularly important, which is in line with previous non-game-based studies that show a relationship between classical planning tests and fluid intelligence. Video games have been previously used for research into cognitive proc…Read more
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695Predicting Tetris Performance Using Early KeystrokesFdg '23: Proceedings of the 18Th International Conference on the Foundations of Digital Games 46 1-4. 2023.In this study, we predict the different levels of performance in a Nintendo Entertainment System (NES) Tetris session based on the score and the number of matches played by the players. Using the first 45 seconds of gameplay, a Random Forest Classifier was trained on the five keys used in the game obtaining a ROC_AUC score of 0.80. Further analysis revealed that the number of down keys (forced drop) and the number of left keys (left translation) are the most relevant keys in this task, showing t…Read more
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939Drugs and Hugs: Stimulating Moral Dispositions as a Method of Moral EnhancementRoyal Institute of Philosophy Supplement 83 329-350. 2018.Advocates of moral enhancement through pharmacological, genetic, or other direct interventions sometimes explicitly argue, or assume without argument, that traditional moral education and development is insufficient to bring about moral enhancement. Traditional moral education grounded in a Kohlbergian theory of moral development is indeed unsuitable for that task; however, the psychology of moral development and education has come a long way since then. Recent studies support the view that mora…Read more
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5567The Moral Rights and Wrongs of Online Dating and Hook-UpsIn Carissa Véliz (ed.), The Oxford Handbook of Digital Ethics, Oxford University Press. 2021.In this chapter we identify three potentially morally problematic behaviours that are common among users of dating and hook-up apps (DHAs) and provide arguments as to why they may or may not be considered (a) in a category of their own, distinct from similar behaviours outside of DHAs; (b) caused or facilitated by affordances and business logic of DHAs; (c) as indeed morally wrong. We also consider ways in which morally problematic behaviours can be anticipated, mitigated, or even prevented by a…Read more
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765Blink To Win: Blink Patterns of Video Game Players Are Connected to ExpertiseACM 17th International Conference on the Foundations of Digital Games (FDG) 12. 2022.In this study, we analyzed the blinking behavior of players in a video game tournament. Our aim was to test whether spontaneous blink patterns differ across levels of expertise. We used blink rate, blink duration, blink frequency, and eyelid movements represented by the Eye Aspect Ratio (EAR) to train a machine learning classifier to discriminate between different levels of expertise. Classifier performance was highly influenced by features such as the mean, standard deviation and median EAR. Mo…Read more
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15The perceived duration of an interval depends on numerous aspects of the passed event both endogenous, including physiological arousal, level of wakefulness, attention, and surprise, as well as exogenous such as valence, salience, or context in the environment. There is some evidence that "time-giving" cues from the environment (zeitgebers) are coupled with time perception. The movement of the sun on the horizon was demonstrated to affect interval perception in a study conducted by Schatzschneid…Read more
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993Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game PlayIn Gianluca Guglielmo, Paris Mavromoustakos Blom, Michał Klincewicz, Boris Čule & Pieter Spronck (eds.), IEEE Transactions on Games (Conference on Games 2022, Beijing, China), Acm. 2022.In this study, we extracted facial action units (AUs) data during a Hearthstone tournament to investigate behavioural differences between expert, intermediate, and novice players. Our aim was to obtain insights into the nature of expertise and how it may be tracked using non-invasive methods such as AUs. These insights may shed light on the endogenous responses in the player and at the same time may provide information to the opponents during a competition. Our results show that player expertise…Read more
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1002Institutional Trust in Medicine in the Age of Artificial IntelligenceIn David Collins, Iris Vidmar Jovanović, Mark Alfano & Hale Demir-Doğuoğlu (eds.), The Moral Psychology of Trust, Lexington Books. 2023.It is easier to talk frankly to a person whom one trusts. It is also easier to agree with a scientist whom one trusts. Even though in both cases the psychological state that underlies the behavior is called ‘trust’, it is controversial whether it is a token of the same psychological type. Trust can serve an affective, epistemic, or other social function, and comes to interact with other psychological states in a variety of ways. The way that the functional role of trust changes across contexts a…Read more
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2080Ethical Issues with Artificial Ethics AssistantsIn Carissa Véliz (ed.), The Oxford Handbook of Digital Ethics, Oxford University Press. 2021.This chapter examines the possibility of using AI technologies to improve human moral reasoning and decision-making, especially in the context of purchasing and consumer decisions. We characterize such AI technologies as artificial ethics assistants (AEAs). We focus on just one part of the AI-aided moral improvement question: the case of the individual who wants to improve their morality, where what constitutes an improvement is evaluated by the individual’s own values. We distinguish three broa…Read more
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1206Vertrouwen in de geneeskunde en kunstmatige intelligentiePodium Voor Bioethiek 3 (28): 37-42. 2021.Kunstmatige intelligentie (AI) en systemen die met machine learning (ML) werken, kunnen veel onderdelen van het medische besluitvormingsproces ondersteunen of vervangen. Ook zouden ze artsen kunnen helpen bij het omgaan met klinische, morele dilemma’s. AI/ML-beslissingen kunnen zo in de plaats komen van professionele beslissingen. We betogen dat dit belangrijke gevolgen heeft voor de relatie tussen een patiënt en de medische professie als instelling, en dat dit onvermijdelijk zal leiden tot uith…Read more
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172Using Deep Learning to Detect Facial Markers of Complex Decision MakingIn C. Browne, A. Kishimoto & J. Schaeffer (eds.), Advances in Computer Games. ACG 2021. Lecture Notes in Computer Science, Springer. pp. 187-196. 2022.In this paper, we report on an experiment with The Walking Dead (TWD), which is a narrative-driven adventure game where players have to survive in a post-apocalyptic world filled with zombies. We used OpenFace software to extract action unit (AU) intensities of facial expressions characteristic of decision-making processes and then we implemented a simple convolution neural network (CNN) to see which AUs are predictive of decision-making. Our results provide evidence that the pre-decision variat…Read more
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