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Miles Elliott

Santa Clara University
  •  Home
  •  Publications
    7
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    5

 More details
  • Santa Clara University
    Department of Philosophy
    Undergraduate
Homepage
  • All publications (7)
  •  2914
    An ethical code for commercial VR/AR applications
    with Erick Jose Ramirez, Jocelyn Tan, Mohit Gandhi, and Lia Petronio
    In N. Shaghaghi, F. Lamberti, B. Beams, R. Shariatmadari & A. Amer (eds.), Intelligent Technologies for Interactive Entertainment, Springer. 2021.
    The commercial VR/AR marketplace is gaining ground and is becoming an ever larger and more significant component of the global economy. While much attention has been paid to the commercial promise of VR/AR, comparatively little attention has been given to the ethical issues that VR/AR technologies introduce. We here examine existing codes of ethics proposed by the ACM and IEEE and apply them to the unique ethical facets that VR/AR introduces. We propose a VR/AR code of ethics for developers and …Read more
    The commercial VR/AR marketplace is gaining ground and is becoming an ever larger and more significant component of the global economy. While much attention has been paid to the commercial promise of VR/AR, comparatively little attention has been given to the ethical issues that VR/AR technologies introduce. We here examine existing codes of ethics proposed by the ACM and IEEE and apply them to the unique ethical facets that VR/AR introduces. We propose a VR/AR code of ethics for developers and apply this code to several commercial applications.
    Technology EthicsComputer Simulation, MiscApplied Ethics, MiscellaneousBusiness EthicsEthics of Virt…Read more
    Technology EthicsComputer Simulation, MiscApplied Ethics, MiscellaneousBusiness EthicsEthics of Virtual Reality
  •  2479
    What it’s like to be a _____: Why it’s (often) unethical to use VR as an empathy nudging tool
    with Erick Jose Ramirez and Per-Erik Milam
    Ethics and Information Technology 1 (3): 527-542. 2021.
    In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm of virtual reality (VR) to point out ethical problems with using VR for empathy-based nudging. Specifically, we argue that VR simulations aiming to enhance empathic understanding of others via perspective-taking will almost always be unethical to develop or deploy. We argue that VR-based empathy enhancement not only faces traditional ethical concerns about nudge (autonomy, welfare, transparency), …Read more
    In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm of virtual reality (VR) to point out ethical problems with using VR for empathy-based nudging. Specifically, we argue that VR simulations aiming to enhance empathic understanding of others via perspective-taking will almost always be unethical to develop or deploy. We argue that VR-based empathy enhancement not only faces traditional ethical concerns about nudge (autonomy, welfare, transparency), but also a variant of the semantic variance problem that arises for intersectional perspective-taking. VR empathy simulations deceive and manipulate their users about their experiences. Despite their often laudable goals, such simulations confront significant ethical challenges. In light of these goals and challenges, we conclude by proposing that VR designers shift from designing simulations aimed at producing empathic perspective-taking to designing simulations aimed at generating sympathy. These simulations, we claim, can avoid the most serious ethical issues associated with VR nudges, semantic variance, and intersectionality
    Engineering EthicsIntersectionalityPhilosophy of Technology, MiscTechnology Ethics, MiscComputer Eth…Read more
    Engineering EthicsIntersectionalityPhilosophy of Technology, MiscTechnology Ethics, MiscComputer Ethics, Misc
  •  206
    Virtual Reality Interview (Metaphysics and Epistemology): "Welcome Back!"
    with Erick Jose Ramirez
    This is a virtual reality simulation that imagines its subject as emerging from a long stint in Robert Nozick's "Experience Machine." The simulation is an interview (with many branching paths) meant to gauge the subject's views on the metaphysics of virtual objects and the ethics of virtual actions. It draws heavily from the published work of David Chalmers, Mark Silcox, Jon Cogburn, Morgan Luck, and Nick Bostrom. *Requires an Oculus Rift (or Rift-S) or HTC Vive and a VR capable computer. To o…Read more
    This is a virtual reality simulation that imagines its subject as emerging from a long stint in Robert Nozick's "Experience Machine." The simulation is an interview (with many branching paths) meant to gauge the subject's views on the metaphysics of virtual objects and the ethics of virtual actions. It draws heavily from the published work of David Chalmers, Mark Silcox, Jon Cogburn, Morgan Luck, and Nick Bostrom. *Requires an Oculus Rift (or Rift-S) or HTC Vive and a VR capable computer. To open the files, uncompress the downloaded .zip folder and run the executable (.exe) file. **This module is made possible due to an APA Small Grant and a grant from Oculus Education.
    Computer Ethics, MiscApplied Ethics and Normative EthicsTechnology Ethics, MiscPhilosophy of Technol…Read more
    Computer Ethics, MiscApplied Ethics and Normative EthicsTechnology Ethics, MiscPhilosophy of Technology, MiscPhilosophy of Mind, General WorksMetaphysics of Virtual Reality
  •  264
    Virtual Reality Translation of Nozick's Experience Machine
    with Erick Ramirez, Carl Maggio, and Lia Petronio
    A virtual reality translation of Robert Nozick's "Experience Machine" thought experiment from his "Anarchy, State, and Utopia" (1974). These modules are free to download and use in the classroom and for research/x-phi purposes. NPCs are randomized for gender during startup of each run. *Requires an Oculus Rift or HTC Vive and VR capable computer. To open the files, uncompress the downloaded .zip folder and run the executable (.exe) file. V1.2 Fixed missing projector video footage during experien…Read more
    A virtual reality translation of Robert Nozick's "Experience Machine" thought experiment from his "Anarchy, State, and Utopia" (1974). These modules are free to download and use in the classroom and for research/x-phi purposes. NPCs are randomized for gender during startup of each run. *Requires an Oculus Rift or HTC Vive and VR capable computer. To open the files, uncompress the downloaded .zip folder and run the executable (.exe) file. V1.2 Fixed missing projector video footage during experience machine sales pitch.
    Meta-Ethics, General WorksExperimental Philosophy: Folk MoralityMeta-Ethics, MiscExperimental Philos…Read more
    Meta-Ethics, General WorksExperimental Philosophy: Folk MoralityMeta-Ethics, MiscExperimental Philosophy: Ethics, MiscScience of Virtual Reality
  •  466
    Virtual Reality Thought Experiments Module Package (includes VR Training Room)
    with Erick Ramirez, Scott LaBarge, and Carl Maggio
    A virtual reality module that incorporates a training room (for subjects to become accommodated to virtual environments) and VR translations of Philippa Foot's Trolley Problem and Judith Thomson's Violinist thought experiment. These modules are free to use for classroom or research/x-phi purposes. This set of modules is optimized for the HTC Vive. If you have an Oculus Rift, please see our VR modules optimized for the rift. *Requires an HTC Vive and VR capable computer. To access the simulation…Read more
    A virtual reality module that incorporates a training room (for subjects to become accommodated to virtual environments) and VR translations of Philippa Foot's Trolley Problem and Judith Thomson's Violinist thought experiment. These modules are free to use for classroom or research/x-phi purposes. This set of modules is optimized for the HTC Vive. If you have an Oculus Rift, please see our VR modules optimized for the rift. *Requires an HTC Vive and VR capable computer. To access the simulation, uncompress the .zip folder and run the executable (.exe) file.
    Moral Judgment, MiscExperimental Philosophy, MiscExperimental Philosophy: Folk MoralityVirtual Reali…Read more
    Moral Judgment, MiscExperimental Philosophy, MiscExperimental Philosophy: Folk MoralityVirtual Reality, Misc
  •  227
    Virtual Reality Translation of Philippa Foot's Trolley Problem
    with Erick Ramirez, Scott LaBarge, and Carl Maggio
    A virtual reality translation of Philippa Foot's original "Trolley Problem." These modules are free to download and use in the classroom and for research/x-phi purposes. *Requires an Oculus Rift or HTC Vive and VR capable computer. To open the files, uncompress the downloaded .zip folder and run the executable (.exe) file.
    Moral Judgment, MiscExperimental Philosophy, MiscExperimental Philosophy: Folk MoralityEthics of Vir…Read more
    Moral Judgment, MiscExperimental Philosophy, MiscExperimental Philosophy: Folk MoralityEthics of Virtual Reality
  •  198
    Virtual Reality Translation of Judith Thomson's Violinist Analogy
    with Erick Ramirez, Scott LaBarge, and Carl Maggio
    A virtual reality translation of Judith Thomson's Violinist Analogy. These modules are free to download and use in the classroom and for research/x-phi purposes. *Requires an Oculus Rift or HTC Vive and VR capable computer. To open the files, uncompress the downloaded .zip folder and run the executable (.exe) file.
    Moral Judgment, MiscExperimental Philosophy: Folk MoralityExperimental Philosophy, MiscScience of Vi…Read more
    Moral Judgment, MiscExperimental Philosophy: Folk MoralityExperimental Philosophy, MiscScience of Virtual Reality
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