•  51
    Fictional games are games that do not actually exist, but that are presented within works of fiction. They are thus not appreciated through play, but rather through practices of game spectatorship, interpreted broadly as acts of reading, watching, or listening to reports or representations of other people playing games. This paper focuses on fictional games that are pretend-played with the aim of creating captivating experiences for non-playing audiences. More specifically, I discuss a fictional…Read more
  •  366
    Emoties door onware proposities
    Algemeen Nederlands Tijdschrift voor Wijsbegeerte 110 (4): 473-489. 2018.
    Emotions Caused by Untrue Propositions: A Broader View of the Paradox of Fiction Ever since Colin Radford wrote his article ‘How Can We Be Moved by the Fate of Anna Karenina?’ in 1975, philosophers have tried to solve the so-called paradox of fiction, or the question how we can be moved by objects of which we know they don’t really exist. What is striking about discussions on the paradox of fiction is that they often present fictional works as collections of untrue statements and focus on the co…Read more
  •  182
    Imaginative Desires and Interactive Fiction: On Wanting to Shoot Fictional Zombies
    British Journal of Aesthetics 60 (3): 241-251. 2020.
    What do players of videogames mean when they say they want to shoot zombies? Surely they know that the zombies are not real, and that they cannot really shoot them, but only control a fictional character who does so. Some philosophers of fiction argue that we need the concept of imaginative desires to explain situations in which people feel desires towards fictional characters or desires that motivate pretend actions. Others claim that we can explain these situations without complicating human p…Read more