• Art Machines: International Symposium on Computational Media Art Proceedings (edited book)
    with Richard Allen William, Malina Siu, and Sureshika Piyasena
    City University of Hong Kong. 2018.
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    Introduction to the Special Issue on the Philosophy of Computer Games
    with Patrick John Coppock, Graeme Kirkpatrick, and Anita Leirfall
    Philosophy and Technology 27 (2): 151-157. 2014.
    The seven articles that constitute this special issue illustrate scholarly interactions between philosophy and game studies. The wide range of game types/genres and the multiple philosophical issues concerning them are rich and productive. They indicate well the significant contribution that philosophical approaches can make to further development of scholarly understandings of computer games and gaming. Each article breaks new conceptual ground in ways likely to resonate within the new discipli…Read more
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    Researchers interested in player’s experience would assumedly, across disciplines, agree that the goal behind enquiries into player’s experience is to understand the how games’ features end up affecting the player’s experience. Much of the contemporary interdisciplinary research into player’s experience leans toward the empirical-scientific, in the forms psychology, sociology and cognitive science, to name a few. In such approaches, for example demonstrating correlation between physiological sym…Read more