-
763Video game aesthetics and the sense of presence in virtual realityIn Leighton Evans (ed.), Virtual Reality Gaming: Perspectives on Immersion, Embodiment and Presence, Emerald Publishing. pp. 163-175. 2025.Virtual reality (VR) offers a new medium for video games. But how does VR as a medium affect the aesthetics and design of VR video games? In this chapter my aim is to answer this question. I begin by introducing video games as an art form, then highlight two types of pitfalls that a game’s design can fall prey to. A game can be too permissive, or too restrictive, when structuring the player’s agential role given its aesthetic aims. I argue that VR makes falling into either extreme easier because…Read more
-
64What does phenomenal particularity commit us to?In Robert French & Berit Brogaard (eds.), The Roles of Representations in Visual Perception, Springer Verlag. pp. 275-291. 2024.The phenomenal particularity thesis maintains that perceived external, mind- independent particulars are constituents of perceptual phenomenal character, the phenomenal character we associate with perception. The thesis has emerged as a point of contention between naive realists and other views of experience, in particular representationalism. While cases of misperception offer one traditional reason for rejecting the thesis, a more recent argument focuses on cases of perception. According to th…Read more
-
1300What in the world are hallucinations?In Ori Beck & Farid Masrour (eds.), The Relational View of Perception: New Philosophical Essays, Routledge. 2025.A widely held assumption is that hallucinations are not a type of perception. Coupled with the idea that hallucinations possess phenomenal character, this assumption raises a problem for naive realism, which maintains that phenomenal character is at least partly constituted by perceived worldly objects. Naive realists have typically responded by adopting a disjunctive view of phenomenal character. But in what follows, I argue that to resolve the conflict we should instead reject the idea that ha…Read more
-
485What are virtual items, and are they real?Asian Journal of Philosophy 3 (1): 1-11. 2024.A central debate in the philosophy of virtual reality (VR) focuses on the reality of virtual items. Broadly, there are two main disagreements. Some views accept a metaphysical orientation to VR, and disagree on the reality of virtual items. For instance, David Chalmers (Disputatio 9(46):309-352, 2017, Disputatio 11(55):453- 486, 2019, 2022) defends digitalism, the view that virtual items are real digital items. Neil McDonnell & Nathan Wildman (Disputatio 11(55):371-397, 2019), by contrast, defen…Read more
-
333The Values of the VirtualJournal of Applied Philosophy 40 (2): 231-245. 2023.How do we assign values to virtual items, which include virtual objects, properties, events, subjects, worlds, environments, and experiences? In this article, I offer a framework for answering this question. After considering different value theses in the literature, I argue that whether we think these theses mutually exclusive or not turns on our view about the number of value-salient kinds virtual items belong to. Virtual monism is the view that virtual Xs belong to only one value-salient kind…Read more
-
429The video gamer’s dilemmasEthics and Information Technology 24 (2). 2022.The gamer’s dilemma offers three plausible but jointly inconsistent premises: (1) Virtual murder in video games is morally permissible. (2) Virtual paedophelia in video games is not morally permissible. (3) There is no morally relevant difference between virtual murder and virtual paedophelia in video games. In this paper I argue that the gamer’s dilemma can be understood as one of three distinct dilemmas, depending on how we understand two key ideas in Morgan Luck’s (2009) original formulation.…Read more
-
49Illusionism: Making the Problem of Hallucinations DisappearDissertation, University of Miami. 2014.My dissertation contributes to a central and ongoing debate in the philosophy of perception about the fundamental nature of perceptual states. Such states include cases like seeing, hearing, and tasting, as well as cases of merely seeming to see, hear, and taste. A central question about these states arises in light of misperceptual phenomena. While a commonsensical view of perceptual states construes them as simply relating us to the external and mind independent world, some misperceptual cases…Read more
-
1090Illusionism: Making the Problem of Hallucinations DisappearDissertation, University of Miami. 2014.My dissertation contributes to a central and ongoing debate in the philosophy of perception about the fundamental nature of perceptual states. Such states include cases like seeing, hearing, or tasting as well as cases of merely seeming to see, hear, or taste. A central question about perceptual states arises in light of misperceptual phenomena. A commonsensical view of perceptual states construes them as simply relating us to the external and mind independent objects. But some misperceptual cas…Read more
-
1556Does Hallucinating involve Perceiving?Philosophical Studies 175 (3): 601-627. 2018.A natural starting point for theories of perceptual states is ordinary perception, in which a subject is successfully related to her mind-independent surroundings. Correspondingly, the simplest theory of perceptual states models all such states on perception. Typically, this simple, common-factor relational view of perceptual states has received a perfunctory dismissal on the grounds that hallucinations are nonperceptual. But I argue that the nonperceptual view of hallucinations has been accepte…Read more
-
3286A new solution to the gamer’s dilemmaEthics and Information Technology 17 (4): 267-274. 2015.Luck (2009) argues that gamers face a dilemma when it comes to performing certain virtual acts. Most gamers regularly commit acts of virtual murder, and take these acts to be morally permissible. They are permissible because unlike real murder, no one is harmed in performing them; their only victims are computer-controlled characters, and such characters are not moral patients. What Luck points out is that this justification equally applies to virtual pedophelia, but gamers intuitively think tha…Read more
-
873Fiona Macpherson and Dimitris Platchias, Hallucination: Philosophy and Psychology: MIT Press, 2013, 432 pages, ISBN 0262019205, $40.22 (review)Phenomenology and the Cognitive Sciences 15 (3): 455-460. 2016.Hallucination: Philosophy and Psychology is an edited MIT press collection that contributes to the philosophy of perception. This collection is a significant addition to the literature both for its excellent choice of texts, and its emphasis on the case of hallucinations. Dedicating a volume to hallucinatory phenomena may seem somewhat peculiar for those not entrenched in the analytic philosophy of perception, but it is easy enough to grasp their significance. Theories of perception aim to give …Read more
Tucson, Arizona, United States of America
Areas of Specialization
2 more
| Philosophy of Mind |
| Perception |
| Naive and Direct Realism |
| Illusion and Hallucination |
| Virtual Reality |
| Philosophy of Technology |
| Philosophy of Information |