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    Is There a Case for Gamification in Business Ethics Education? An Empirical Study
    with Michael D. Baumtrog, Hilary Martin, and Zahra Vahedi
    Teaching Ethics 19 (2): 113-127. 2019.
    This study compares two uniquely developed tools for engaging undergraduate business ethics students in case discussions: paper-based cases and interactive digital games. The cases we developed address borderline instances of sexual harassment and racism in the workplace and were used to facilitate students’ affective appreciation of the content of course lectures and readings. The purpose of the study was to assess the relative effectiveness of these two tools as teaching aids in increasing aff…Read more