• The emergence of the need for orientation since the past times led the universities to invent innovative ways to prepare their students for the activities and courses they will face. Hence, various types of orientation have been provided during history. However, today with the outbreak of the Covid-19 and the closure of the schools, most of the students are continuing their studies as distance learning. While this situation is very disappointing for all freshmen students who do not know the univ…Read more
  • THE SERICUM VIA: A Serious Game for Preserving Tangible and Intangible Heritage of Iran
    Sarvin Eshaghi, Sepehr Vaez Afshar, and Guzden Varinlioğlu
    In Sarvin Eshaghi, Sepehr Vaez Afshar & Guzden Varinlioğlu (eds.), 9th International Conference of the Arab Society for Computer-Aided Architectural Design: Architecture in the Age of Disruptive Technologies, Arab Society For Computer-aided Architectural Design. pp. 306-316. 2021.
    Efforts to preserve cultural heritage have continuedthroughout history, and currently use game technology. Seriousgames, with their audio-visual features make it possible for players toabsorb and retain the often rather arid data of heritage. Furthermore,such technology facilitates the transmission of heritage globallyamongst remote people, without the need to commute personally.Exploring the literature, we noted a lack of local game culture in Iran,and in the Middle East more broadly. This regi…Read more
  • SU: A Serious Game for Water Management - Based on Istanbul
    Sepehr Vaez Afshar, Gülşen Aytaç, and Sarvin Eshaghi
    In Sepehr Vaez Afshar, Gülşen Aytaç & Sarvin Eshaghi (eds.), XXV International Conference of the Ibero-American Society of Digital Graphics: Designing Possibilities-Ubiquitous Conference, The Ibero-american Society of Digital Graphics. pp. 523-532. 2021.
    With the increasing population growth of human beings, the world is being threatened by the water scarcity problem, causing insecurity in water accessibility. Therefore, a deliberated water management gains fatal importance. In addition, the awareness of the issue through education, specifically in the early ages, plays a crucial role in this path. This research considers the water issue of Istanbul in its content. However, regarding the target audience, which is the kids, it uses a novel approa…Read more
  • Pattern Analysis of Virtual Landscape within Educational Games
    Journal of Digital Landscape Architecture: Hybrid: Analog + Digital = the Next Normal 1 (7): 435-442. 2022.
    Virtual landscape has a prominent role in digital games' virtual environment design. Since the attributes of the virtual landscape directly affect a game's characteristics, it is crucial to be explored as a design domain, apart from just being a tool for other domains' development. This study traces the gradual change of the virtual landscape in educational games and the chronological change of their carrying content, till now a gap in the literature. To examine the effect of the virtual landsca…Read more
  • Online Footprint -A Serious Game for Reducing Digital Carbon Emission
    Sepehr Vaez Afshar, Gülşen Aytaç, Sarvin Eshaghi, and Sana Vaez Afshar
    In Sepehr Vaez Afshar, Gülşen Aytaç, Sarvin Eshaghi & Sana Vaez Afshar (eds.), XXVI International Conference of the Ibero-American Society of Digital Graphics, Ibero-american Society of Digital Graphics. pp. 1043-1052. 2022.
    Life is getting digital more than ever as technology improves. While the Internet is responsible for two percent of global greenhouse gas emissions, it is underestimated as a pollutant. Since public awareness is one of the most important preservation methods, it can contribute to protecting the environment from carbon emissions by raising people's understanding. In this regard, serious games, as a type of gamification transmitting educational content besides entertainment, immerse the player in …Read more
  • GIS-Based Educational Game Through Low-Cost Virtual Tour Experience-Khan Game
    Guzden Varinlioğlu, Sepehr Vaez Afshar, Sarvin Eshaghi, Ozgun Balaban, and Takehiko Nagakura
    In Guzden Varinlioğlu, Sepehr Vaez Afshar, Sarvin Eshaghi, Ozgun Balaban & Takehiko Nagakura (eds.), 27th International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Post Carbon, CAADRIA 2022, The Association For Computer-aided Architectural Design Research in Asia. pp. 69-78. 2022.
    The pandemic brought new norms and techniques of pedagogical strategies in formal education. The synchronous/ asynchronous video streaming brought an emphasis on virtual and augmented realities, which are rapidly replacing textbooks as the main medium for learning and teaching. This transformation requires more extensive online and interactive content with simpler user interfaces. The aim of this study is to report on the design, implementation, and testing of a game based on low-cost and user-f…Read more