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    The Eeriness of Liminal Spaces in The Stanley Parable
    The Garden of Ideas 4 (2): 5-14. 2025.
    This paper develops a phenomenological account of liminal space aesthetics through an analysis of "The Stanley Parable". Drawing on Mark Fisher’s account of the eerie as a disturbance of presence or absence, I argue that the game’s empty office aesthetics function as paradigmatic liminal spaces that stage a crisis of agency. The player’s navigation of repetitive corridors, predetermined choices, and cyclical endings produces an experiential confrontation with constrained freedom, framed through …Read more