I am a philosopher working at the intersection of philosophy of pop culture, metaphysics, linguistics, and game studies, with a particular interest in video games, as well as gender, accessibility, time travel, and tropes. I co-led a multi-disciplinary, cross-institutional team to develop the Video Game Dialogue Corpus, the first large-scale, openly accessible, consistently coded corpus of video game dialogue. My recent research concerns gender representation, construction and bias in video games and aims to give game makers the tools and knowledge to make informed choices about gender in their game design.
I am a Lecturer in Digital Media (…
I am a philosopher working at the intersection of philosophy of pop culture, metaphysics, linguistics, and game studies, with a particular interest in video games, as well as gender, accessibility, time travel, and tropes. I co-led a multi-disciplinary, cross-institutional team to develop the Video Game Dialogue Corpus, the first large-scale, openly accessible, consistently coded corpus of video game dialogue. My recent research concerns gender representation, construction and bias in video games and aims to give game makers the tools and knowledge to make informed choices about gender in their game design.
I am a Lecturer in Digital Media (Interactive Media) in Communications, Media and Culture here at the University of Stirling. I have previously held posts at the University of Glasgow and Cardiff University, and completed my PhD jointly between Glasgow and Macquarie University.