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  • In Planescape: Torment, players assume the role of the Nameless One, an immortal being who suffers from amnesia. By making choices for the Nameless One, players decide not only what happens to the Nameless One but also the development of his moral character. In this way, Planescape: Torment invites its players to consider “what can change the nature of a man.” In the game’s canonical ending, the Nameless One regrets the great harm he inflicted on others, and he gives up his immortality to amend …Read more
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    This chapter explores the ethics of Robert Daly's actions in the episode “USS Callister”. We consider issues of privacy that relate to him stealing his co‐workers DNA in order to scan them into the game, as well as the ethics of how he treats the digital avatars of his co‐workers within the game. Examining Daly's actions from a few different approaches, we argue that Daly's actions towards his co‐workers avatars are very likely immoral, though ultimately we cannot know without knowing Daly's tho…Read more
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    There Are No Irrational Emotions
    Pacific Philosophical Quarterly 103 (2): 293-317. 2022.
    Folk and philosophers alike argue whether particular emotions are rational. However, these debates presuppose that emotions are eligible for rationality. Drawing on examples of how we manage our own emotions through strategies such as taking medication, I argue that the general permissibility of such management demonstrates that emotions are ineligible for rationality. It follows that emotions are never irrational or rational. Because neither perception nor emotion is eligible for rationality, t…Read more