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74Body as battlefield: rethinking avatarhood in real-time strategy gamesPhenomenology and the Cognitive Sciences. forthcoming.Can video game players embody the game world without embodying a concrete, bodily-shaped avatar? By exploring the players’ embodied experiences in real-time strategy games where no concrete avatar is present, we argue that the answer is yes. Specifically, we argue that the players can embody a game world consisting of various controlled game items by incorporating game mechanics with their bodily actions. Such an embodiment enables skilled players to develop a nuanced perception of possible acti…Read more
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54Double body effect induced by integrating proprioceptive-vestibular and visual informationiScience 28 (11): 113819. 2025.Most studies in bodily self-consciousness were limited to the case of a single body. We performed VR experiments to test the hypothesis that it is possible for healthy subjects to experience the Double Body Effect—the experiential combination of double body ownership and double body-location. Under proprioceptive-vestibular and visual manipulations, participants wobbled involuntarily while watching two identical avatars doing exactly the same. The results showed that, in both the 1PP and 3PP con…Read more
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171In defense of virtual veridicalismPhilosophical Studies 181 (12). 2024.This paper defends virtual veridicalism, according to which many perceptual experiences in virtual reality are veridical. My argument centers on perceptual variation, the phenomenon in which perceptual experience appears all the same while being reliably generated by different properties under different circumstances. It consists of three stages. The first stage argues that perceptual variation can occur in color perception without involving misperception. The second stage extends the argument t…Read more
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97A Defense of Virtual VeridicalismDissertation, Western University. 2024.Virtual reality is poised to be increasingly important in our lives. This dissertation investigates the philosophical foundations of virtual reality, probing the metaphysics and epistemology of perceptual experiences of virtual environments. Specifically, it asks 1) what there is in virtual reality and 2) how we perceive virtual things. It defends virtual veridicalism, the view that perceptual experiences in virtual reality are as veridical as ordinary experiences. The defense consists of six ch…Read more
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89The distinction between first-person perspective and third-person perspective in virtual bodily self-consciousnessVirtual Reality 28 (1): 1-19. 2024.The distinction between the first-person perspective (1PP) and the third-person perspective (3PP) has been widely regarded as fundamental and rigid, and many researchers hold that genuine bodily illusions can only be experienced from the 1PP. We applied VR technology to investigate whether this mainstream view is correct. In our experiments, the participants were immersed in a VR environment in which they saw a life-sized virtual body either from the 1PP or from the 3PP. They either passively re…Read more
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128Experiential ownership and body ownership are different phenomenaScientific Reports 10602 (11): 1-11. 2021.Body ownership concerns what it is like to feel a body part or a full body as mine, and has become a prominent area of study. We propose that there is a closely related type of bodily self-consciousness largely neglected by researchers—experiential ownership. It refers to the sense that I am the one who is having a conscious experience. Are body ownership and experiential ownership actually the same phenomenon or are they genuinely different? In our experiments, the participant watched a rubber …Read more
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59The Sense of 1PP-Location Contributes to Shaping the Perceived Self-location Together with the Sense of Body-LocationFrontiers in Psychology 8 (370): 1-12. 2017.Self-location—the sense of where I am in space—provides an experiential anchor for one's interaction with the environment. In the studies of full-body illusions, many researchers have defined self-location solely in terms of body-location—the subjective feeling of where my body is. Although this view is useful, there is an issue regarding whether it can fully accommodate the role of 1PP-location—the sense of where my first-person perspective is located in space. In this study, we investigate sel…Read more
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59Body ownership and the four-hand illusionScientific Reports 8 (2153): 1-17. 2018.Recent studies of the rubber hand illusion (RHI) have shown that the sense of body ownership is constrained by several factors and yet is still very flexible. However, exactly how flexible is our sense of body ownership? In this study, we address this issue by investigating the following question: is it possible that one may have the illusory experience of owning four hands? Under visual manipulation, the participant adopted the experimenter’s first-person perspective (1PP) as if it was his/her …Read more
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145Body ownership and experiential ownership in the self-touching illusionFrontiers in Psychology 5 (1591): 1-13. 2014.We investigate two issues about the subjective experience of one's body: first, is the experience of owning a full-body fundamentally different from the experience of owning a body-part?Second, when I experience a bodily sensation, does it guarantee that I cannot be wrong about whether it is me who feels it? To address these issues, we conducted a series of experiments that combined the rubber hand illusion (RHI) and the “body swap illusion.” The subject wore a head mounted display (HMD) connect…Read more
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96Body-as-Subject in the Four-Hand IllusionFrontiers in Psychology 9 (1710): 1-9. 2018.In a recent study (Chen et al., 2018), we conducted a series of experiments that induced the “four-hand illusion”: using a head-mounted display (HMD), the participant adopted the experimenter’s first-person perspective (1PP) as if it was his/her own 1PP. The participant saw four hands via the HMD: the experimenter’s two hands from the adopted 1PP and the subject’s own two hands from the adopted third-person perspective (3PP). In the active four-hand condition, the participant tapped his/her inde…Read more
Yen-Tung Lee
Academia Sinica
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Academia SinicaPost-doctoral Fellow
Taipei, Taiwan
Areas of Specialization
| Philosophy of Mind |
| Virtual Reality |
Areas of Interest
| Metaphysics |
| Philosophy of Language |
| Video Games |
| Cognitive Sciences |