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229Aesthetics and Video Games – by Christopher Bartel (review)Journal of Aesthetics and Art Criticism. 2026.
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413Fictional Names, Theoretical Names, and Indeterminate ExistencePhilosophical Studies 183 1465-1481. 2026.Creationism about fictional and theoretical names holds that seemingly empty names such as ‘Sherlock Holmes’ and ‘Vulcan’ refer to abstract objects created by authors and scientific theorists. This paper poses an objection to creationism: in cases of fiction writing or scientific theorising where it is indeterminate whether one succeeds or fails in referring to an object in the world, creationism renders it metaphysically indeterminate whether an abstract object is created. However, the indeterm…Read more
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545Imaginative contagion and moral corruptionPhilosophy and Phenomenological Research 111 (3): 999-1017. 2025.Imaginatively adopted attitudes and ways of thinking sometimes persist, bleeding into day-to-day thoughts and interactions. Such imaginative contagion is often reported in the context of theatrical acting, and is also observed among videogame players and virtual reality users. A first question is how imaginative contagion occurs. This paper distinguishes immediate and delayed contagion, which differ in their temporal duration, and offers an explanation of each. Yet imaginative contagion also pos…Read more
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657Virtual Reality, Seeing-In, and TwofoldnessBritish Journal of Aesthetics 66 (1): 151-168. 2026.Virtual reality headsets present us with two images, one directly before each of our eyes. One might therefore suppose that virtual reality offers experiences with the phenomenology of many other depictive images – an experience of seeing-in. This paper argues that the phenomenology of virtual reality does not involve seeing-in due to our lacking the required awareness of virtual reality images’ configuration. Instead, virtual reality is intended to generate an experience resembling that of ever…Read more
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451In defence of fictional examplesThe Philosophical Quarterly. forthcoming.This paper provides a novel defence of the philosophical use of examples drawn from literature, by comparison with thought experiments and real cases. Such fictional examples, subject to certain constraints, can play a similar role to real cases in establishing the generality of a social phenomenon. Furthermore, the distinct psychological vantage point offered by literature renders it a potent resource for elucidating intricate social dynamics. This advantage of the internal insight that fiction…Read more
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1594Emotion and Ethics in Virtual RealityAustralasian Journal of Philosophy. forthcoming.It is controversial whether virtual reality should be considered fictional or real. Virtual fictionalists claim that objects and events within virtual reality are merely fictional: they are imagined and do not exist. Virtual realists argue that virtual objects and events really exist. This metaphysical debate might appear important for some of the practical questions that arise regarding how to morally evaluate and legally regulate virtual reality. For instance, one advantage claimed of virtual …Read more
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1165Truth in interactive fictionSynthese 200 (6): 1-18. 2022.This paper provides an account of truth in interactive fiction. Interactive fiction allows the audience to make choices, resulting in many different possible fictions within each interactive fiction, unlike in literary fiction where there is just one. Adequately capturing this feature of interactive fiction requires us to address familiar issues regarding impossible fiction and the nature of time in fiction. Truth in interactive fiction thus requires a complex account to capture its multitude of…Read more
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University of LeedsPost-doctoral Fellow
Areas of Specialization
| Philosophy of Technology |
| Applied Ethics |
| Aesthetics |
| Philosophy of Mind |