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249ONTOLYTIC EFFECTS OF AI - WIDENING THE FRAMEWORK FOR RESPONSIBLE RESEARCH AND INNOVATIONFilosofiya 9 (4). 2025.This article examines how artificial intelligence (AI) disrupts the conceptual foundations of Responsible Research and Innovation (RRI). We argue that AI's ontolytic capacity-its ability to decompose and reconfigure established categories of authorship, cultural representation , and governance-renders conventional RRI frameworks inadequate. Focusing on generative AI's role in producing and distorting cultural identities, we demonstrate how the technology functions as both a mirror and an agent o…Read more
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198Ontological layers of modern technologyPhilosophy of Science and Technology 28 (1). 2023.The word "technology" in the modern understanding became the subject of wide discussion only at the second part of the XX th century. Today technology is considered as ontologically distinct, no longer a dependent process but a special phenomenon. It encompasses many meanings from different discourses, the word is used as self-evident, and is employed in a wide variety of contexts, sometimes with widely divergent implications. In order to reveal the ontological heterogeneity of this concept, we …Read more
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924AI and the Metaphor of the DivineVestnik of Saint Petersburg University Philosophy and Conflict Studies 39 (4): 737-749. 2023.The idea of God is one of the most pervasive in human culture. It used to be considered mostly in metaphysical and ethical discussions, it has become a part of the discourse in the philosophy of technology. The metaphor of God is used by some authors to represent the role of artificial intelligence in the modern world. This paper explores four aspects of the metaphor: creation, omniscience, mystery, theodicy. The creative act shows the resemblance of humans to God, also in the sense that technol…Read more
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239Entering the World Technologically: Early EncountersTechnologos 4 34-47. 2024.Technology is changing the world and becoming the world itself. The technical work as a world becomes a scheme that accommodates people and things in a seamless manner as they work together in an unforced manner. In generic terms, the relation of works and worlds, and the corresponding experience of a technical world is established with reference to Ludwig Wittgenstein. The practical and metaphorical example is the incubator for premature babies, which creates a safe atmosphere for the life of t…Read more
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355Hermeneutic Dimensions of Science and TechnologyTechnology and Language 6 (2): 1-20. 2025.The editorial discusses perspectives for a hermeneutics of science and technology. It begins by appreciating the original antagonism between hermeneutics and science, between hermeneutics and technology. While the former signifies the struggle to establish the purity, transparency, and objectivity of science, the latter concerns the symbolic dimension of technology as well as practices of sense-making in human interactions with technology. And while the antagonism of hermeneutics and science per…Read more
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670Artificial Intelligence as an Old TechnologyTechnology and Language 5 (3): 68-84. 2024.Artificial intelligence is usually considered one of the newest technical ideas based on the progress of digital technologies. However, the dream of creating artificial intelligence is one of the oldest. In the mainstream of this imaginary biological, mechanical and mimetic approaches have emerged. The biotechnical approach (e.g. homunculus) implies the launch of certain natural processes that contribute to the creation of the most intellectually advanced creatures. Mechanical technologies (e.g.…Read more
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Multiplayer Online Games Become Reality: A New Literary GenreIn Daria Bylieva & Alfred Nordmann (eds.), Scenarios, Fictions, and Imagined Possibilities in Science, Engineering, and Education (PCSF 2024), Springer. pp. 105-122. 2024.Online literature that responds flexibly to users’ opinions is an interesting projection of the imaginary. Multiplayer online game literature is often a combination of science fiction (a world of the future with advanced digital immersion technologies) and a built-in virtual world. The main features of the genre (called LitRPG and RealRPG) at its current stage of development are the unity of the player in two worlds (or the everyday world becomes a game one), and the influence or even absorption…Read more
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Scenarios, Fictions, and Imagined Possibilities in Science, Engineering, and Education (PCSF 2024) (edited book)Springer. 2024.This book presents the proceedings of the 24th International Conference Professional Culture of the Specialist of the Future. Professionals and experts in all fields need to be prepared to handle unfamiliar situations. Some of these are unexpected events that may occur quite suddenly out of the blue, and others may emerge in the course of technological development or predicted trends. In order to successfully confront the future, professionals therefore need to engage in hypothetical thinking as…Read more
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28How Human Communication Influences Virtual Personal AssistantsIn Daria Bylieva, Victoria Lobatyuk, Dmitry Kuznetsov & Natalia Anosova (eds.), Knowledge in the Information Society Joint Conferences XII Communicative Strategies of the Information Society and XX Professional Culture of the Specialist of the Future, . pp. 98-111. 2021.Virtual Personal Assistants (VPI) are becoming part of our daily lives. The possibility of voice communication marks a new stage in the development of the interaction between people and computers. New challenges are associated not only with security issues and lack of the VPIs ability to give relevant answers to critical questions but also with the fact that the new artificial interlocutor does not always meet people’s expectations. The article discusses how the answers to the tricky questions o…Read more
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509The Language of Human-Machine CommunicationTechnology and Language 1 (1): 16-21. 2020.This essay for the inaugural issue of Technology and Language discusses the problem of finding an optimal form of human-machine communication. In the ongoing search for an alien mind, humanity seems to find it not in the infinities of space, but in its own environment. Changes in the language of human-machine interaction made it understandable not only to trained specialists but to every household. In the course of time, home appliances and devices have developed their language abilities even mo…Read more
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1125Social Norms in Virtual Worlds of Computer GamesIn Daria Bylieva & Tatiana Nam (eds.), Advances in Social Science, Education and Humanities Research. Proceedings of the International Conference Communicative Strategies of Information Society (CSIS 2018), . pp. 369-373. 2018.Immersing in the virtual world of the Internet, information and communication technologies are changing the human being. In spite of the apparent similarity of on-line and off-line, social laws of their existence are different. According to the analysis of games, based on the violation of the accepted laws of the world off-line, their censoring, as well as the cheating, features of formation and violations of social norms in virtual worlds were formulated. Although the creators of the games have…Read more
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909Homo Virtualis: existence in Internet spaceSHS Web of Conference 44 00021. 2018.The study of a person existence in Internet space is certainly an actual task, since the Internet is not only a source of innovation, but also the cause of society's transformations and the social and cultural problems that arise in connection with this. Computer network is global. It is used by people of different professions, age, level and nature of education, living around the world and belonging to different cultures. It complicates the problem of developing common standards of behavior, a …Read more
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2Virtual Pet: Trends of DevelopmentAdvances in Intelligent Systems and Computing 1114 545-554. 2020.Information technologies are fundamentally changing modern society. Almost any human activity, including the caring for a pet, is acquiring new formats related to communication in the virtual space. The authors analyzed such a phenomenon as a virtual pet that has been developing since the early 90s of the 20th century on the basis of more than 100 different virtual pet modifications. The most popular among users and purchased more than 1 million times a year around the world are examined in deta…Read more
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St. Petersburg State Technical UniversityRegular Faculty
Санкт-Петербург, Russian Federation
Areas of Specialization
| Philosophy of Computing and Information |
| Human Beings, Misc |
| Communication |
| Semiotics |
| Transhumanism |
Areas of Interest
1 more
| Philosophy of Computing and Information |
| Communication |
| Semiotics |
| Transhumanism |
| Human Beings, Misc |
| Computer Ethics |